Homebrew Ashra Species Details
A magical Experiment of a mad Magician, who took a pact with a Demonlord to take his revenge upon other mages with killed his love.
After many fails he created the Magic-resistant Ashra to kill any mage who opposed him. With there creation he shifted the balance toward himself, because they are blindly loyal to him
Many Years goes into the land as some of the Ashra didn't have the strong Loyalty like there predecessors and rebelled against him and broke free from him.
Because of there Magic-Resistance they are often hired as Hunters of People who uses any kinde of Magic.
They cant use Magic and can't be a Class and Specialization which use Magic.
Ashra Traits
Magic Immunity, Relentless Will, Bloodrage, RegenationMagical Resitance
magical Attacks have Disadvantage against them
Saving rolls against Spells from them have Advantage
They get only half of the healing of a Healing Spell (like Cure Wounds or Heal) to the Hitpoints
Healing Potions works normally fine with them
If they get hit by a Magic attack the Player must roll a Percentage Dice and reduce the Damage by the rolled percent
(Example a Firebolt with 10 Damage would hit them the player rolled a 80% on the Dice the damage would be reduce by 80% from 10 damage to 2 Damage)
Unrelenting Will
Advantage at Death saving throws
After Level 10 they are Immune against Fear effects
once they fall unconscious in a fight they can get up with 1 HP it's resets after a Short or Long Rest
after they where unconscious in a fight they get at
Level 1 1D4 Bonus Damage
Level 6 1D6 Bonus Damage
Level 12 1D8 Bonus Damage
Level 18 1D10 Bonus Damage
Level 20 1D12 Bonus Damage
the Bonus Damage resets after a Short or Long Rest
Basic Bonus
+2 to Strength or Dexterity
+1 to Constitution
Bloodrage
At Level 15 the Player can for one fight raise the Damage output by 1D12 and it resets after the fight and can't be used until the next Long Rest
At Level 20 the Player get the Bonus 1D12 for Two Fights and resets with the next Long Rest
After use the Ashra suffer 1 Point of Exhaustion
Regeneration
At level 1, 5, 10, 15 and 20 the Player get a additional Hit Dice
In a Fight the Player can Use up to 5 Hit Dice to get HP back
Social Skills
Language, Commonsense etc.
Mage Hunter
As a Magic Resistend being is the Ashra a quite capable and deadly enemy of all kind of Magic Users.
Most of the Ashra a teached in the Way of Mage Hunters, because of the Magical Resistance they are often hired to hunt down rouge Magic Users
Previous Versions
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