Homebrew Ghostfolk Orc (Tasha's Stats) Species Details
Once, long ago, their was a numerous and bestial people called Orcs. Orcs were, for reasons forgotten, opposed by the gods of Men and Elves, and the empires of the Elves warred against the race until they slew them nearly to extinction. Today all that remains is that divine edict to slay, even without reasonable cause, and those few Orcs who survive and are reduced to lives of violence, hatred, and deals with dark divinities.
The White Goddess
Orcs are the patron people of The White Goddess, a nameless diety of suffering and spite who reigns supreme among the less politically powerful and 'couth' sorts of civilizations, as well as infernal powers like demons. Once considered an Orc herself, she is the primary deity who watches over the failing Orc people, who barely survive to this day despite - or arguably because of - their goddess's bloodlust.
Enter the Rising Sun
After millennia of eeking out their existance in the White Mountains Marches, the Green Abyss of the Yawchaka, and other unwanted locations of challenging terrain and survivability, there came about a guild of adventurers called "the Rising Sun" form Zobeck who found a common foe with Orc-kind. Members from that guild were interested in provided liberty to the human villages of the White Mountain Marches and found that the Ghostfolk Orcs there - who had just established an ultimate relgious leader named Shael (called "the Great Bone Totem") - also opposed the Mharoti's rule there. Together the two small groups afforded enough leverage to bring about a treaty with the Mharoti granting Shael a recognized rule over the marches (though the trade was of many services to be rendered to the empire in exchange for this generosity).
Orcs as Adventurers
Ghostfolk are now on good terms with the Rising Sun Guild in Zobeck, and having that protector opens the world up to them considerably. They are now found serving the guild in return for the combat organization that the adventurers provided them for their skirmishes with the Dragon Empire.
Ghostfolk Orc (Tasha's Stats) Traits
A few traits are common among the Orcs who dwell in the White Mountains, who are frequently called 'Ghostfolk'.Fear the Sun
When you take radiant damage, you must make a wisdom save of a DC equal to half the damage taken (or would be taken before any resistances are applied), or DC 10 if half that damage totaled to 9 or less. If you fail, you become frightened of the attacking creature or source of this damage until the end of your next turn.
Stubborn
You may use this as a reaction, when you are forced to make a saving throw against being Charmed or Frightened, you may have advantage on that saving throw. This feature can’t grant advantage on saves caused by your Fear the Sun trait. You may not use this feature again until you finish a short or long rest.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Ability Score Increase
an ability score increases by 2 and another score increases by 1.
Alignment
Orcs are hated in Midgard, and have a culture that glorifies stubborn adherence to values, whether lawful or chaotic. Many embrace tendencies and traditions largely considered to be evil out of a desperate drive for survival.
Size
Ghostfolk Orcs are tall, brawny creatures that stand usually between 6 to 8 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Languages
You can speak, read, and write Common and Orc.
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