Homebrew Free Gnoll Species Details

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Free Gnoll Traits

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Ability Score Increase

Due to your heritage as a Carrion feeder you recieve a +2 to Constitution.

Carrion Feeder

Due to your heritage as a Carrion feeder you have advantage in Constitution saving throws.You also have resistance to Poison damage and advantage in saving throws against being poisoned.

Age

Gnolls reach Maturity at a mere 5-10 years of age usually, but live far shorter lives than other races.  It's rare - with their vicious nature - for them to live past 30 but some have been seen to go on as long as 50 before their strength suddenly leaves them and they drift into the final sleep.

Alignment

Free Gnolls favor true neutrality, only offering help to others when it interests them on a personal level - such as potentially facing a mighty opponent. Those in civilization are Lawful as needed to maintain a level of trust with locals and some may find themselves leaning towards evil or good depending on how accepted they feel. A Gnoll who is consistently under strict supervision may feel his fury rising and pushing him toward Evil tendencies while a Gnoll who is trusted enough to roam freely through the cities may become Good-aligned.

Size

Gnolls tower over humans, few - if any - stand less than 7 feet tall and can grow as tall as 8 feet. Your size is Medium.

Speed

Your base movement speed is 30 feet however, so long as your hands remain empty (you may stow your weapon for this) you may drop to all fours and double your move speed until you choose to stand up again.

Darkvision

Due to your Fiendish lineage you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Rampage

When you reduce a creature to 0 hit points with a melee attack on your turn, you may use a bonus action to move up to half your speed and make a bite attack.

Septic Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. When you make this bite attack your target must roll a Constitution saving throw against 8 + your proficiency + your Constitution modifier or suffer the Poisoned condition. You also have resistance to Poison damage and advantage in saving throws against being poisoned.

Poisoned: A poisoned creature has disadvantage on Attack Rolls and Ability Checks.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike

Scavenger

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools

Languages

You can speak, read and write Common and Abyssal.