Homebrew Elemental Species Details
Elemental are born from magic wells* Into place-like temple structures grand and very old,centuries at the youngest.Each on born into the temple rasied by its priests into "The Way of The Three" or at least that's what most people believe the truth is muddier than they think.Most are indeed born into old temples but not all into the faith of the three dominant gods of Aura if that's a good thing or not is up to you traveler.
Some see them oddities to behold,others view them as poison exiting the gods,still in a few isolated places seen as demigods Regardless of what you think they are race that's here to stay.Almost all wells are surrounded temples or other places of worship due to there connection to the gods and are those raised by the priest-hood many become traveling priests or such.
Priests that watch the well that can birth them there are however sleeping wells that now ignored but they could come to life at any time the monks are unaware of this fact, they are expected to leave after studying the holy texts in-depth, learned to fight, and how to preach they leave there at about 23-25 and preach in the world and protect and help the common folk until they find a partner than they start a common family
They can give birth but unless the other parent is also an elemental their kid is just whatever the other parent is. They are more likely to pair off with humans due to few numbers of elemental some countries and regions are opposed to human elemental,or any non elemental marring one.
In appearance they are humans with two-toned or more hair.Names often invove the element they are born from or the aniaml they can turn into (ex. Kindlela,Cub,and lilly)They can turn into one of these animals one for each elemental,bear,tortoise,and eagal.
Aliment tend towards lawful due to being raised in temple hierarchy.
30 feet walking speed
Elemental Traits
Transforming into either Eagles,Tortoise,or BearStrength of The Kingdom
Strong in body +1CON +2STR
Languages
You can write and speak Common
Cosmic Storage
As you turn into your animal form your equipment is set to a pocket dimension and re-summoned when you turnback
Shifting Bear,Tortoise,or Eagle
Shifting-As a bonus action, you can assume the appearance of your animal self. This transformation lasts for 5 minutes, until you are incapacitated, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point)..You can only shift once a day.
Shifting Bear,Tortoise,or Eagle (Pick one at race creation)- Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to your AC
Bears gets 30 feet of climbing at lvl 3, you have your humanoid stats and you get an advantage on unarmed attack
Tortoise gets 30 feet of swimming at lvl, you have your humanoid stats and you get an advantage on unarmed attack
Eagal gets 30 of flying at lvl 3, you have your humanoid stats and you get an advantage on unarmed attack
Elemental Fists
Elemental Fists lets you pick one of the following at character creation
Fire:Your unarmed damage fire damage
Water:Your unarmed damage does cold damage
Lightning:Your unarmed damage does lighting
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