Homebrew Feydra Species Details
Born nestled in the heart of the Bilzula flower. As infants, they drink the morning dew and take in light from the sun and moon. Over the course of a decade, the Faydra matures from an infant. Until they are ready to begin the second and longes phase of their life. They spend nearly 200 years wandering, playing in the embrace of nature, seeking friends, and enemies; Adventuring. But, when the next life cycle arrives at around 200 years. It brings a sudden and resolute change in most Faydra. They begin to seek others to soul bond with. It may be one or more partners, most likely other Faydra. The process involves the participants intertwining in a verdant grove, or other places of intense natural beauty or ugliness. Once the process begins the hearts of all in the soul bond begin to beat as one. Then slow, until they stop. As the bodies decay the roots of a new Bilzula tree take root. The morphology of the tree is a reflection of the emotional intensity and variety experienced by its soul bonded progenitors. Lifes filled with love and laughter will make trees that produce intoxicatingly attractive flowers. Lifes filled with sadness and cruelty make trees with thick barks that are nearly impervious to the elements. But all trees, regardless of history, make Bilzula flowers. Flowers that will one day hold a new Faydra life.
Feydra Traits
Your draconic and fey heritage manifests in a variety of traits.Indoe Breath
As an action, exhale a cloud of gas in a 15 ft. cone. The target must make a DC (your constitution modifier + proficiency + 8) Wisdom saving throw. On a failed save, it must immediately use its reaction, if available, to move as far as its speed allows in a random direction away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
- Creatures immune to poison or charm are not affected by Indoe Breath.
Fey Dust
You produce a light, nearly imperceivable, magical dust that follows you as you move. This magical dust can induce a temporary euphoria, causing other creatures to like you without reason. Or be annoyed with your presence. As an action, you touch a creature making a contested Performance (Char) vs. Insight (Wis). On success, you have an advantage on charisma ability checks for the affected creature. On a fail, you have disadvantage. The effect lasts one hour.
- Creatures immune to poison or charm effect are also immune to Fey Dust
Transmogrification
- At level 1 you can, as a free action, change the color and pattern of your scales.
- At level 3 you can, as a bonus action, shed bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. If you are completely covered with something opaque the light is blocked. This effect lasts until you deactivate it with a bonus action or are unconscious.
- At Level 5 your transmogrification is complete, giving you a flight speed of 25 feet. Feydra wings come in a wide variety. Ranging from draconic, butterfly, feathery, dragonfly, or what ever you feel best expresses your Faydras identity.
Speed
Your base walking speed is 25 feet.
Ability Score Increase
Your Dexterity score increases by 1, and your Charisma score increases by 1. You can increase one score by 1.
Languages
You can speak, read, and write Common. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Age
Young Feydra grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old Zerin child by the age of 1, and reach adulthood by 8. They live to be around 250.
Alignment
Faydra tend to extremes, be it chaotic or lawful. Most will never pause to question their moral choices. Feeling life is the expression of action.
Size
Feydra averages about 2 feet tall at the withers and weigh about 30 pounds. Your size is Small.
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