Homebrew Wolfkind Species Details
Big, strong, fast, lethal and wise, wolfkind are humanoids with the wolf face and their whole body covered by fur. Their feet and hands are similar to those of the paws of their wolf ancestors, but their hands have evolved to be able to hold items. The wolfkind are a race that swore to defend their pack at all costs. Few can remember how they came about but the pack elders say that it was during a time of great turmoil in the world that their kind were brought about. The elders tell stories of great battles, with both victories and defeats, and to these stories the younglings listen most eagerly.
Ability Score Increase. Your Constitution and Strength score's increases by 1.
Age. Wolfkind mature to adulthood in their late 30s to early 40s, but can live to be up to 400 years.
Alignment. With a strong bond to protect their fellow kin, wolfkind tend to lean towards good. Evil wolfkind are rarely heard of.
Size. An average wolfkind stands roughly 6'5" tall, but they are capable of reaching nearly 7 feet in height. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hunter. You gain proficiency in one of the following skills: Investigation, Perception, or Stealth.
Natural Weapon. Your sharp teeth make your bite a powerful weapon for unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier.
Keen Senses. You have advantage on Wisdom (Perception) checks regarding hearing or smell.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Based on where your character's origins are closest to, select one of the three subraces below from frost, forest, or mountain.
Frost Wolf
A frost wolf wolfkind's fur usually has a light gray or silvery tone to it.
Ability Score Increase. Your Wisdom score increases by 1.
Snowy Fur. You have advantage on Dexterity (Stealth) checks made in snow or icy terrain.
Freezing Howl. As an action, you can unleash a magic-laced howl to debilitate those nearby. Every creature within a 15-foot radius from you must make a Constitution saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. On a failed save, the target takes 1d8 cold damage and its speed is halved until the end of its next turn. On a successful save, the target takes half as much damage, and its speed is not affected. This effect increases in damage by 1d8 when you reach 6th level(2d8), 11th level(3d8), and 16th level(4d8). Once you use your freezing howl, you must complete a short or long rest before you can do so again.
Forest Wolf
Tending to be more lean than the other subraces, forest wolves rely on their dexterous nature more often than not.
Ability Score Increase. Your Dexterity score increases by 1.
Master of the Forest. You have advantage on Wisdom (Survival) checks made in woodland or jungle terrain.
Instinctual Dodge. When you are hit by a weapon attack, as a reaction, you may attempt to dodge out of the way of the attack. Roll a d6 and reduce the damage taken by the amount rolled. This die increases as you gain levels to a d8 at 6th level, a d10 at 11th level, and a d12 at 16th level. You may use this trait a number of times equal to your proficiency bonus and you regain all uses of this trait after you finish a long rest.
Mountain Wolf
Strong, powerful, and well built, mountain wolves are often seen as the leaders, or alphas of their pack.
Ability Score Increase. Your Strength score increases by 1.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Booming Howl. As an action, you unleash a magical howl to debilitate those nearby. The howl can be heard 300 feet away. Every creature within 5 feet of you must make a Strength saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 1d6 thunder damage, and it is knocked back 10 feet from you. The thunder damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. Once you use your booming howl, you must complete a short or long rest before you can do so again.
Wolfkind Traits
Your Wolfkind has the following traitsHunter
You gain proficiency in one of the following skills: Investigation, Perception, or Stealth.
Natural Weapon
Your sharp teeth make your bite a powerful weapon for unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier
Ability Score Increase
Your Strength score increases by 2, and your Dexterity score increases by 1.
Age
Wolfkind mature to adulthood in their late 30s to early 40s, but can live to be up to 400 years.
Alignment
With a strong bond to protect their fellow kin, wolfkind tend to lean towards good. Evil wolfkind are rarely heard of.
Size
An average wolfkind stands roughly 6'5" tall, but they are capable of reaching nearly 7 feet in height. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sneaky
You are proficient in the Stealth skill.
Languages
You can speak, read, and write Common and one language of their choice.
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