Homebrew Devil Chosen Species Details

The Devil Chosen are just that; chosen by high-ranking devils for some task. Usually selected for a certain aptitude, these agents gain abilities to make them even more capable at their assigned task. Warriors become stronger, casters become smarter, leaders more charismatic, et cetera. Work with your DM to determine your "maker' and why you were Chosen.

Devil Chosen Traits

Created to be specialized agents, Chosen tend to be very good at what they do

Ability Score Increase

Gain 2 to primary ability score, and 1 to secondary ability score 

Devil's Sight

You have darkvision for 60 ft. Magical darkness does not impede your darkvision 

Magic Resistance (3/day)

You have advantage on saving throws against spells and other magical effects

Infernal Specialist

Melee classes gain immunity to fire and poison damage, casters gain the following: You know the fire bolt cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability

Languages

You can speak, read, and write Common, Infernal and one language of your choice.

Age

Chosen stop aging when they are chosen, and have never been observed to die of old age.

Alignment

All Chosen fall to Evil eventually. Each day you are not Evil as a Chosen, at dawn make a DC 17 WIS saving throw. If you succeed, your alignment stays the same. If you fail, your alignment is irrevocably changed to Evil. This cannot be undone unless a Wish spell is cast or you draw the Balance card from a Deck of Many Things.

Size

Chosen come in many shapes and sizes. Generally, Chosen are medium but this is not true for all Chosen. Work with your DM to determine what best fits your character, their task, and their story. 

Speed

Your base walking speed is 30 feet.

Infernal Resistance

You are resistant to fire and poison damage.

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