Homebrew Fluxed Treant Species Details
When walking through the forest, have you ever gotten the feeling that the trees might be watching you? Or maybe you heard something walking through the dark and assumed it must be a very large animal. These occurrences can be attributed to the treant. Mainly a docile race treants prefers to keep to themselves, and tend to the forest around them. Make no mistake, though. They are very protective of the forest around them and have been known to take retribution for anyone harming it.
Fluxed Treant Traits
Treants share the following racial traitsAbility Score Increase
Add +2 to Strength and +1 to Wisdom
Animate Plants
You may cast the Entangle spell once per day. Wisdom is your spellcasting ability for this spell.
False Appearance
While motionless, you appear indistinguishable from a mundane. You must spend one minute motionless before this ability takes effect. You must maintain concentration during that time, as if you were casting a spell.
Tree Anatomy
Your body is an animated tree, and it grows and moves in inconsistent and often unpredictable ways. You are unable to wear armor, but may still use shields.
Overgrowth
If a limb or part of your body is cut or severed, it regrows within the next day as long as you have more than 1 Hp.
Natural Amor
Your hardened bark is natural armor, your unarmored AC is equal to 17.
Slam
You are proficient with your unarmed strikes, which deal 1d6 bludgeoning damage on a hit.
Wood Skin
You are vulnerable to fire damage but resistant to Bludgeoning damage
Languages
You can read, write, and speak both Common and Sylvan.
Photosynthesis
Plant Speech
You have the ability to communicate in a limited manner with plants. You can speak telepathically to any plant you are touching, however you can only speak to one plant at a time. You have advantage on all Charisma checks you make to influence plants.