Homebrew Wandering Timekeeper Species Details
The appearance of a Wandering Timekeeper depends upon their age. Timekeepers live up to 5000 years, and age at a rate much slower than humans. Young Timekeepers may only have a few pocket watches or alarm clocks on them and maybe an hourglass, where an old Timekeeper would resemble a Grandfather clock. The Wandering Timekeepers were gifts from the Overgod Ao to all gods of time. The Wandering Timekeepers were made to be agents of these gods, and at the time were only called Timekeepers. The old gods of time used to exercise their authority on the mortal plane through large clockwork temples and clock towers. The Wandering Timekeepers were appointed as the guardians and workers in these temples. However, after the time of troubles, the gods of time abandoned their temples, and gave no guidance to their Timekeepers. Some Timekeepers left their stations after time, and some still live in their temples for varying reasons. Timekeepers, despite their gods abandoning them, are normally still loyal to their god, and will act in their name. Timekeepers are normally Lawful Neutral, as they still try to uphold their god's will in the name of good, but are now also free souls that go where the sands of time lead them. Timekeepers are normally dressed in "classy" clothes, often wearing top hats or monocles. The Wandering Timekeepers feel a natural will to guard a location, or uphold law or rules. A Timekeeper's clocks only stop ticking once a Wandering Timekeeper passes away.
Wandering Timekeeper Traits
The Wandering Timekeeper can peer through the fabrics of time, and look beyond that which the normal eye can see.Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Age
The normal lifespan for a Wandering Timekeeper is 4500-5300 years. A Wandering Timekeeper will show visible signs of aging, but only through the clocks and hourglasses built into their body, instead of their face.
Alignment
Most Wandering Timekeepers are Lawful Good and feel the desire to carry out the wishes of the god that created them. They enjoy upholding rules, and often have difficulty operating if they do not follow a plan or system when they do things.
Ability Score Increase
Your Wisdom score increases by two, and Dexterity increases by one.
Clockwork Body
Your body is laden with clocks that are always accurate. A Timekeeper's clocks only stop ticking once a Wandering Timekeeper passes away. The clocks will automatically adjust themselves to the time zone of the location that you are in. If the you are in a different plane of existence that has its own time system, the clocks will adjust themselves to that system. If time is void in this location, the clocks will start spinning uncontrollably, and you will experience a splitting headache, gaining disadvantage on all WIS and INT checks. You also can start an hourglass and keep track of time indefinably.
Envoy of Time
Using a bonus action, you can peer into the future and see what it holds. For the next minute, you gain a +5 to all Wisdom (Insight) checks, and your proficiency bonus is added to your AC. This effect requires concentration, which has the same effects as a normal concentration spell. This can be used once per short rest.
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