Homebrew Drazids Species Details

 

Born of dragon and lizard, the drazids walk solely alone, through a world that doesn't even know of there existence. Drazids originally hatched from Thick shelled eggs that could change color in response to the ground. As a unique race, combining the best attributes of dragons and Lizards humanoids, they were best suited for survival. Most Drazids are adrift, hiding in the shadows helping people here and there in need.

Independent Species

For Drazids, Their survival is more important than protecting others they doesn't care for. Drazids will do anything to protect their family and friends at all costs, but will Leave a battle if  they get bored or are fighting for people who they don't know and could easily beat. From birth, Drazids learn to fend for themselves as soon as are born, thus making their hatch rate at about 25%, as they usually die by the age of 3. In this survival training, they develop the ability to become immune to being knocked out. Instead, they will be hit with a huge adrenaline rush that slowly dies down for about 3 minutes. They believe this is a gift, and train there selves to increase that time even higher, and have more control over it. The max it can be increased is up to 8 minutes, and at this point they usually can develop a way to turn it on and of like a switch.

 

 

Drazids' Natural Surviving Bodies

Drazids look very much like dragons standing erect in humanoid form, and have both wings and a tail. All Drazids have scales of dark dull hues matching the colors of birth grounds. They are tall and strongly built, often standing close to 6 feet tall and from 250-300 at full growth. Their hands and feet are strong, talon like claws with three fingers and a thumb on each hand. Drazids also have small claw like hairs on the palms of there hands, ideal for climbing, as well making it very difficult to disarm them in combat.  

 

Drazids' Names

Drazids may have many names from many cultures as there are few of them, and they have no specific culture.

 

The Drazids' Beliefs

Drazids always carry around their shell as it still has a connection to them, and they're one of the most strong bio materials known. They will often make their shells into their own armor if they believe they have the right tools and knowledge. Drazids believe that there is no such thing as loss, and will fight to the very bitter end if need be. 

Drazids Traits

All Drazids have traits relating to Dragons and Lizards.

Ability Score Increase

Your Strength score increases by 3, and your Constitution score increases by 5.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment

Drazids tend to the extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most Drazids are good, but those who side with Tiamat can be terrible villains.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 50 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Previous Versions

Name Date Modified Views Adds Version Actions
9/26/2021 11:35:43 PM
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