Homebrew Dhamphir Species Details
The half-living children of vampires and humans, dhampirs are born into a world that rejects them. Stigma and suspicion follow them regardless of whether the truth of a dhampir child's nature is known. This mistrust either forces a dhampir to develop a disarming wit and charm, or to embrace bitterness and keep others at arm's length through guile or outright intimidation.
Few dhampirs find solace with their undead forebears.
As living creatures, even tainted ones, the reality of living with an evil, blood-sucking monster seldom appeals even as they struggle with their own urges or hungers.
Dhampirs struggle to find acceptance both within society and within themselves.
Physical Description
Dhampirs appear much like humans at first glance. Adults stand between 5 and 6 feet tall but are more slender on average than humans; males weigh around 160 pounds.
Female dhampirs are only slightly shorter but are a fair bit leaner, weighing around 120 pounds. Their skin and hair color runs the vast spectrum of tones available to humans, though they tend to be slightly pale.
Their flawless features are tinged with some unnamable exotic quality. Despite the fear and uncertainty that follow them, the half-dead possess a seductive appearance.
Dhamphir Traits
The half-living children of vampires and human mothers, dhampirs are born into a world that rejects them.Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Dhampirs reach maturity at the same age as humans, but their lifespans are much longer. They can live up to 750 years before death finally claims them.
Alignment
Most dhampirs are neutral, but some are driven toward evil by the bitterness and suspicion their parentage thrusts upon them. A few turn toward good in defiance of their nature.
Size
Dhampirs are about as tall as humans but are slighter of build. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Superior Darkvision
You can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Languages
You can speak, read, and write Common and two extra languages of your choice.
Sunlight Sensitivity
You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Vampiric Gaze
You can cast the charm person spell once using this trait. Charisma is your spellcasting ability for this spell. You require no components to cast this spell using this trait, but your target must be able to see you. You regain the ability to cast this spell when you finish a short or long rest
Vampire's Bite
You have the ability to make a bite attack against either a willing creature, a creature that is charmed or grappled by you, or a creature that is incapacitated or restrained. You can use your Strength or Dexterity for your bite's attack roll. On a hit, your bite deals necrotic damage equal to 1d6 plus the ability modifier used to make the attack roll. You may also choose to gain temporary HP equal to the amount of necrotic damage dealt by this attack. You may gain temporary hit points from this trait a number of times equal to your proficiency bonus. Expended uses of this feature are restored after a long rest.
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