Homebrew Ork 40K Species Details
Orks have a few important qualities: Colors, Strenght, and Ingenuity
These fungal creatures inhabit the many worlds of DND
Idea based off of WolfT's Greenskin Orc race
Ork 40K Traits
DA SKILLZLanguages
Orks speak Common with a slang for example "dats ‘da way we do it ere"
Orks also speak Orcish
WE STRONGR DEN U
After falling to 0 HP an ork can stay awake for 1 more turn before falling unconscious
WE CREATIN BIG TING
Orks have the mending cantrip and can use it to create new objects out of scrap and materials they poses (at dm discretion)
BIG
Orks are roughly 6-8 ft tall
ORK NAMEZ
Ork names are usually discriptions of the Ork themselves for example. Ead Eata or SkullKrusha
ALIGNMENT
Chaotic Good/Neutral/Bad
RACIAL BONUS
ORK NOT VERY SMART SO ORK STRONG AND BIG
Intimadatin'
ORKS ARE SCARY ADVANTAGE ON INTIMIDATION
COLORZ
RED: FAST additonal 20ft to movement
YELLOW: DAKKA gain an additonally 1D4 ranged attacks and advantage to ranged attacks
BLUE: LUCK you can re-roll and roll 3 times per short rest and gain advantage on saving throws
BLACK: TOUGH gain +4 to AC
PURPLE: SNEAKY proficiency in stealth and stealth advantage no matter the armor
GODZ
Orks have 2 gods, Mork who is cunning but brutal or Gork who is brutal but cunning. Orks usually subscribe to 1 god.
Followers of Mork Gain +2 INT
Followers of Gork gain +2 STR
ERE WE GO
When moving towards an enemy gain +15 movement speed
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/8/2020 6:46:08 AM
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3
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1
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1.0
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Coming Soon
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