Homebrew Ork 40K Species Details

Orks have a few important qualities: Colors, Strenght, and Ingenuity 

These fungal creatures inhabit the many worlds of DND

 

Idea based off of WolfT's Greenskin Orc race

 

Ork 40K Traits

DA SKILLZ

Languages

Orks speak Common with a slang for example "dats ‘da way we do it ere"

Orks also speak Orcish

WE STRONGR DEN U

After falling to 0 HP an ork can stay awake for 1 more turn before falling unconscious

WE CREATIN BIG TING

Orks have the mending cantrip and can use it to create new objects out of scrap and materials they poses (at dm discretion)

BIG

Orks are roughly 6-8 ft tall

ORK NAMEZ

Ork names are usually discriptions of the Ork themselves for example. Ead Eata or SkullKrusha

ALIGNMENT

Chaotic Good/Neutral/Bad

RACIAL BONUS

ORK NOT VERY SMART SO ORK STRONG AND BIG 

Intimadatin'

ORKS ARE SCARY ADVANTAGE ON INTIMIDATION 

COLORZ

RED: FAST additonal 20ft to movement

YELLOW: DAKKA gain an additonally 1D4 ranged attacks and advantage to ranged attacks

BLUE: LUCK you can re-roll and roll 3 times per short rest and gain advantage on saving throws 

BLACK: TOUGH gain +4 to AC

PURPLE: SNEAKY proficiency in stealth and stealth advantage no matter the armor

GODZ

Orks have 2 gods, Mork who is cunning but brutal or Gork who is brutal but cunning. Orks usually subscribe to 1 god. 

Followers of Mork Gain +2 INT

Followers of Gork gain +2 STR

ERE WE GO

When moving towards an enemy gain +15 movement speed

Previous Versions

Name Date Modified Views Adds Version Actions
11/8/2020 6:46:08 AM
3
1
1.0
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes