Homebrew Arcani Species Details
This race of demi-humans originate from places filled with highly volatile magical currents, curses, areas with connections to other planes of existance, . There are rare cases of arcani children born to two magically gifted parents. If two arcani have a child together, the child will also be of the same race.
The arcani resemble a human with skin colour similiar to the night or with ghostly colours. They are semi-transparent, and this is due to their essence being half-magical. Some arcani are bound to the ethereal plane, feywild or shadowfell, while others are simply bound to the magical essence of the world they are in. Them being bound to their magical essence makes them excellent spellcasters, but their physical capabilities suffer as a direct consequence of only being half on the current plane, only giving them half a material body, and thus making them real easy to suffer physical damage, but in turn, they are hardly hurt by magical means.
Arcani tend towards neutral alignments, but most of them are destined for greatness within their profession of choice, whether their choices be lawful or chaotic, evil or good. The life on the road fits them perfectly, as they have an eternal wanderlust to discover new magical practices, lore or artifacts of the world.
Arcani Traits
This magical being has an aptitude for magic, and a weakness towards the material.Age
Arcani mature at about the same rate as humans and reach adulthood in their late teens. They live longer than humans do, up to 140 years
Alignment
Independent and self-reliant, Arcani tend toward a neutral alignment.
Size
Arcani are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Language
You can speak, read, and write Common and one extra language of your choice.
Magic Resistance
You have advantage on saving throws against spells and other magical effects, and you have resistance against spell damage.
Physical Fragility
You have vulnerability against any physical effect inflicted upon you. This includes non-magical weapon damage, fall damage and other natural causes of damage.
Enchanting legacy
Enchanting Legacy. You know the mage hand cantrip. When you reach 3rd level, you can cast the Mage Armor spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Mirror Image spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Ability Score Increase
Your intelligence, Wisdom and Charisma scores increase by 1, while your Strength, Dexterity and Constitution decreases by 1.
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