Homebrew Entling Species Details

“I am not going to tell you my name, not yet at any rate.' A queer half-knowing, half-humorous look came with a green flicker into his eyes. 'For one thing it would take a long while: my name is growing all the time, and I've lived a very long, long time; so my name is like a story. Real names tell you the story of things they belong to in my language, in the Old Entish as you might say. It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to.” 

 Ents are sentient trees with humanoid characteristics. They are typically portrayed as protectors of the forests and antagonists to industrialization and despoiling of nature. They are typically allies of Druids and Fey, opposing malicious and destructive races. Ents start off as Saplings and if they live long enough, most don't, they grow into Entlings during this period they do most of their roaming. They eventually grow into full grown Ents and at this point have found a forest to call their own and protect before eventually becoming one with it. An Entling is hardier and stronger than the smaller Sapling while being more dextrious than the older and wiser adult Ents. They commune with nature and do it's bidding and when necessary adventure out to protect their homes. 

Entling Traits

Entlings are very rare and their species dwindling. If they have decided to leave the forest situations are dire.

Ability Score Modifier

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age

Ents do not die of old age.They will eventually take root, and begin their long sleep, becoming one with the forest. There have been Ents that have roamed for thousands of years, but most do not make it past saplings.

Allignment

Ents tend to be neutral good. Protecting the forest is their primary objective. Time operates differently for them so they tend not to rush into things.

Size

Saplings become Entlings around 4-5 feet tall and Entlings become adult Ents around 9 feet tall. Entlings can very anywhere between 5 to 8 feet. Your size is medium. 

Speed

Your base walking speed is 25. 

Natural Barkskin

Due to your tree heritage you naturally have Barkskin at all times. Your base AC starts at 16, but you gain no benefit from wearing armor.

Flammable

Entlings are vulnerable to fire. When you take fire damage by spell or other means you take twice as much damage.

Fruitful

Once per long rest you can cast the spell Goodberry as a cantrip.

Voice of the Forest

You can question plants within 30 feet of you about events in the area within the past day. You can also turn difficult terrain caused by plant growth into ordinary terrain and vice versa.

Plants might be able to perform other tasks on your behalf, at the DM's discretion. This ability doesn't enable plants to uproot themselves, but they can freely move branches, tendrils, and stalks.

If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

Take Root

Once per day during a long rest you may stretch out your trunks and take root. Absorbing the earths magical nutrients. Taking root allows you to cure one point of exhaustion or gain an amount of temporary hit points based on your level. Rolling 1d10 and adding your level at level 1. This temporary health pool exist until damage removes it or you take another long rest. At level 5 this increases to 2d10 plus your level. At level 10 2d20 plus your level. At level 15 4d20 plus your level. At level 20 add 6d20 plus your level.

Taking root is up to DM discretion. Ground must be natural, holding life or have access to water.

Languages

You can speak Common, Druidic, and Sylvan. All of the languages of the fey and forest.

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