Homebrew Descent of the Questing Beast Species Details
Questing Beast have the ability to tap into the non cryptid side of themselves, gaining two forms; one where their cryptid features and powers are revealed, and one where they look like any other race. This has helped them to live among others with relative ease, not everyone will take seeing a monster well. When in their noncryptid side form their powers are weakened but not completly gone. Changing from form to form takes up a bonus action during combat.
Descendents of cryptids or Questing Beast usually never meet the family member responsible for their cryptid half, nor do they ever really want to, they usually tent to stay around they other parent. Theyre second 'Normal" form looks their their second parents race
Descent of the Questing Beast Traits
This race Has Charisma and wisdom score increasesAge
They age the way their mothers race would, tough can live 30 years longer than the mothers race can.
Height
ranging from 5 to 7 feet tall
Camoflage
When in your cryptid form you can blend in with foresty or snowey areas
Ability score increases
Wisdom and charisma
Darkvison
You can see in the dark up to 20 feet infront of you
Fire Vulnerablity
Fire is your greatest weakness. When an attack that deals fire damage hits, the damage done is doubled.
Echoing Lure
Your Cryptid side enables you to mimic any sound you've heard in the previous 6 hours, including human speech. You know the minor illusion cantrip.
Questing Beast Claws
In your cryptid form only, your fingers extend into wiry claws that can tear and shred flesh like knives. You have natural weapons that deal 1d4+your Strength modifier in slashing damage
Languege
You speak common, your mothers racial language, and deep speech
Alignment
Due to their wendigo nature they will usually fall within a neutral or chaotic alignment.
Healing
Like most of the abilities this ability is only usable in the questing beat form. You can quickly heal yourself ( 1hp per battle turn 2hp per half hour) if you are 7hp or lower
Phasing
At great effort, a questing beast is able to 'phase out' or literally sidestep outside of reality. This portal power allows it to move from the material realm into the realms of spirit, dream, astral planes or even hellish realms. It is assumed that this power is limited in how often it can be used as a beast will run until exhausted rather than phase out, and will generally only do so as a measure of last resort (the realm is up to you or up to your dm)
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