Homebrew Tanarukk Species Details

Physical Description

Tanarukks are derived from orcish bloodlines, and in the broadest possible sense, they still look orcish. However, their abyssal heritage has left a clear imprint on their appearance. Tanarukks have one or more sets of horns that take any of a variety of shapes: some have curling horns like a ram, others have wide and jagged horns like a bull or ox, and some spiral upward like an antelopes’ horns. They also often have bony protrusions or ridges on their knees, elbows, and shoulders which can make regular armor or clothing difficult to wear, requiring customization. Tanarukk walk on their toes in a manner similar to other digitigrades and their canine teeth are sharply pointed. Their eyes typically have black, brown or red sclera rather than white, and their pupil-less irises are solid black, white, red, orange, or yellow. Their unnaturally tough skin ranges in tone to include grey, red, brown, and mottled green. Albino (white) or melanistic (black) skin tones are also not unheard of. Their hair is short, bristly and usually dark, in shades of black, brown, grey, and dark red.

History

The tanarukks originated as orc-demon crossbreeds made from a deal with Baphomet. The Orcs that made the bargain with Baphomet may have a Tanarukk born into their next generation. These children are usually killed by the Chieftain because of their tendency to take over clans.

Society

Homeless, tribeless, and hunted; this is the lot of the tanarukk, especially among its orcish cousins. The orc deities consider the blessing of Baphomet to be a betrayal of their worship and a crime punishable by obliteration. Orcish zealots view tanarukks as horrid blasphemies that must be attacked on sight. However, this does not mean that in a clan that has cults to Baphomet, or in a rural cult to the Horned King they can not rise to power.

Tanarukk Names

Tanarukks often take orc names.

Male: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Kharl, Krusk, Mhurren, Ront, Shump, Thokk

Female: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda

Tanarukk Traits

Your Tanaruk bloodline burns strong, stronger than that of your orchish blood this gives you specific traits

Unbridled Frenzy

In response to being hit by a melee attack, as a reaction you can make one melee weapon attack with advantage against the attacker. Once you use this trait you can't use it again until you finish a short or long rest.

Tanarukk Bloodlust

If for some reason you’re unable to attack on your turn, you’re bloodlust reaches it’s maximum, on your next turn you attack the nearest living being, be it ally or foe

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Demonic bloodline

Your creature type is both fiend (demon) and humanoid (orc).

Age

Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

Alignment

Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.

Size

Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Menacing

You gain proficiency in the Intimidation skill.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Languages

You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

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