Homebrew Toy Soldier Species Details

A relatively new race, toy soldiers are one of the youngest races, late to arrive on the world scent but unknown on how long they can live. The first one discovered more than 300 years ago still is around and working quite the same as when it was first discovered. Since time isn't an issue for these uncommon people, they usually take their time in anything that they do. Although, unlike other races, they don't have much to speak of for themselves.

A Narrow Spectrum

With their easy going personalities, Toy Soldiers are less diverse than that of other races. There are a few typical Toy Soldiers. An individual can stand roughly 3 feet and weigh up to 20 pounds depending on the make and model. Although, Toy soldier skin is normally as bright and colorful as a rainbow it isn't a real fleshy skin. Since they're essential a magic item that has an ego. The magic item itself is their body. The magic item can be anything tiny sized or smaller. Rings are the most common. These don't have a community mostly sticking to themselves. Living as long as they're properly maintained.They also usually name themselves after what they've been made from. for example a ring of lightning resistance as a toy soldier would end would call themselves Res Lightning.

 

Toy Soldier Traits

It's easy to make generalizations about toy soldiers, but your toy soldier character has these traits.

Ability Score Increase

 Your intelligence, wisdom, and charisma increase by 1.

Age

Toy soldiers reach adulthood by the age of 2. While aging doesn't seem to have any effect on them so they don't have a life expectancy. 

Alignment

Toy soldiers tend toward neutrality.

Size

Your size is small

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common. Toy soldiers typically don't learn the languages of other peoples.

Resilience

  • You are immune to poison.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Magic Item Core

Your core is a magic item. Work with your DM to determine what your magic core is. When you hit 0 hit points you lose your magically created outer skin and all your gear falls to the ground. A mending spell  grants you 1 hit point when you are in this state, otherwise you have to make death saving throws. On a set of failed death saving throws you revert back to the magic item you were based on. If you would be targeted by a dispell magic and fail the saving throw you become an ordinary object until the next dawn, at which time you can around as you wish. You can also use an action to hide as your magic item. In this state you can cast spells normally but can't move unless you reactivate your outer skin. You can't make use of your magic core by yourself.

Previous Versions

Name Date Modified Views Adds Version Actions
8/25/2018 7:49:41 PM
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