Homebrew Flareon Species Details
"Flareon, the Flame Pokémon. Flareon is the evolved form of Eevee. The air it inhales is ignited by a flame inside its body and expelled as fire."
— The national Pokédex
Flareons are mammalian, quadruped Pokémon covered in short, reddish-orange fur. They have long ears with black interiors, dark eyes, and a small black nose. They have three small toes and a yellow paw pad on each paw. They usually have fluffy yellow fur forming a small tuft on their heads, as well as a bushy tail and a thick mane around the chest and neck. They will fluff out their collars to cool down its high body temperature. This high temperature is caused by their internal flame sac. Flareons store and heat inhaled air in these sacs and then exhale it as fire. They are omnivores and can roast their food before consumption without the need for campfires.
They evolve from Eevees who have been imbued with fire magic, usually by touching certain stones with a fiery enchantment.
Flareon Traits
As a Flareon, you have a number of traits derived from your fiery physiologyAbility Score increase
Your Strength or Constitution score increases by 2, and your charisma score increases by 1.
Age
Flareons are though to age at the same rate at Humans, if not slightly quicker. Consult with your DM.
Alignment
Flareons have no special leanings concerning alignment, though it can be thought that their fiery natures may make them a bit neutral or even chaotic.
Size
Flareons usually stand between 4 and 5 feet tall. Your size is medium
Speed
Your base walking speed is 35 feet.
Fiery Physiology
As a Flareon, your body temperature is significantly higher than a regular person's. The following apply to you:
- You have resistance to fire, and cold damage.
- you have vulnerability to acid damage, as well as any damage caused by liquids
- You have vulnerability to piercing, bludgeoning, and slashing damage from stones, rocks, and other similar objects.
Burning Body
Having fire itself infused in your physiology, heat does not easily affect you, and in fact it is when you are most comfortable.
As a bonus action, you can increase your own body temperature, (up to 200 degrees Fahrenheit). Manipulating your body temperature in this way will cause you to radiate heat. In this way, it is possible to stave off the effects of cold and hypothermia for your party members while in cold environments, such as a tundra or the arctic, within 10 feet of yourself. In addition, while Burning Body is active, you gain the following benefits:
- You have resistance to nonmagical metallic objects that strike you by virtue of them heating up to the point of dealing fire damage instead.
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You can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell
- You can cast the burning hands spell at first level without using a spell slot a number of times equal to your constitution modifier, with a minimum of one use. Charisma is your spellcasting modifier for this spell.
You can use another bonus action to deactivate this feature. The effects of this feature naturally last indefinitely. If you expend all your uses of this feature by casting burning hands, your body temperature reverts to normal and you lose the rest of Burning Body's benefits. You regain your uses of this feature after a long rest.
Languages
You can speak, read, and write Common and Primordial
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