Homebrew Elan (Embodied) Species Details

In Avalestra, the Elan are almost purely Aetheric beings, and they find it difficult to exist in their true forms in the material realm, mainly because in all actuality, the Elan are beings comprised of pure psychic consciousness energies. In the Aethres, they can remain safely coalesced in their energetic bodies, but in the material realm, they must focus a great deal of effort to remain coherent, or else risk dissipating entirely. In their words, "their energies are drawn into other conscious entities quite rapidly in the material realm." However, the Elan are a very intelligent species, with extraordinary mental capabilities that far surpass almost any other races. As such, sometimes their agenda involves directly interfacing with the material realm, and in the cases where prolonged exposure is required, the Elan have learned to communally combine their power to manifest an entire living body for an Elan consciousness to inhabit within the physical world. These unique Aberrations are known as Embodied Elan.

The Elan say that the easiest body to incarnate into seems to be the form they inhabit which strongly resembles a very symmetrical, alabaster-skinned, human-looking being lacking any and all hair. The body is not commonly weak or strong in any one way or the other, but it does house the entire power of the Elan's being within it, and as such, there is some "leakage" of that power in the form of one color of light that the eyes always dimly glow with, typically blue, violet, or gold, but other colors have occurred. When manifesting their psychic abilities, that light often pulses brighter, and in the case of powerful manifestations, the mouth, if opened, will also emit that light. In addition to this oddity, Elan are not entirely comfortable in the material realm, and they don't spend entire lives growing up in societies that would make sense to the realms of mortals. They often "wear" their embodied forms for a given amount of time, then return to Aetheric existence, and they have some unusual behaviors that accompany their alien nature.

You may roll or choose from the table below to determine what quirk your Embodied Elan character possesses:

Roll d6-               Quirk-

1                           You forget what time it should be constantly, even if the shadows would easily indicate high noon.

2                           You sometimes forget that your body needs to eat and drink to be healthy.

3                           Slang terms and colloquialisms go misunderstood by you regularly.

4                           When you explain things, you often have trouble finding the right words, as you are used to conveying information telepathically, and speech is more laborious for you.

5                           You don't find yourself valuing relationships you make in the material world, as this will be a fleeting experience in the grand scheme of your long true existence.

6                           You are coldly logical, and outbursts of emotion make very little sense to you.

The Elan race are a very curious species, who seek knowledge and experiences to be able to fully understand any new concept. If they are unable to immediately ascertain the truth of an issue, they will readily go to almost any lengths to discover it, and the pursuit of more and greater knowledge to share collectively with the Elan is the highest calling to their culture. They aren't commonly evil, nor truly could you see them as being particularly good. They are ruthlessly intellectual, and even see themselves as removed from such fetters as morality, while still insisting that orderly methodology and exacting research are the fastest ways to obtain reliable information.

Elan (Embodied) Traits

Incarnated Elan possess the following traits:

Ability Score Increase

Your Intelligence score improves by 2 and your Wisdom score improves by 1.

Age

Aetheric Elan often live for a couple of centuries or more in the Aethres, and they typically only incarnate when four or more of them agree to band together and use their power to manifest a body in the material realm which one can occupy. They emerge from this process as fully-formed adult-sized humanoid beings, approximating roughly a 20-year-old human adult. They can survive this way for up to fifty years if they truly had to, aging as a human would, although no Elan would choose to stay incarnated for so long without a very distinct purpose in doing so.

Alignment

Elan are possessed of one drive amongst all others, and that is the pursuit of knowledge. They are all meticulous researchers, and they favor organization and structure. In terms of morality, however, many Elan are almost aloof to concepts such as good or evil, and they may even scorn such scruples as antithetical to the pursuit of unbiased knowledge. As such, most Elan are Lawful Neutral.

Size

The incarnated form of the Elan is either male or female equally, depending usually on the gender reference the Elan prefers for the incarnating experience. They stand five feet tall and weight around 125 pounds, as a medium size creature.

Speed

Elan base land speed is 30 ft.

Elan's Light

You emit bright light of any one color from your eyes and mouth within 10 ft, and dim light for 10 feet beyond. Closing your eyes negates this light until your eyes are open again. Additionally, your inhuman nature makes sleep unnecessary, and as such, you do not need to sleep, but merely spend 6 unbroken hours in light activity to gain the benefits of a long rest. Bafflingly however, Embodied Elan can still choose to sleep, and spells and effects that would put them to sleep affect them normally.

Psionic Talent

You awaken to your psionic potential, which enhances your mind. You also harbor a wellspring of psionic power within yourself, an energy that ebbs and flows as you channel it in various ways. This power is represented by your Psionic Talent die, the starting size of which is a d6.

Psionic Talent Options. You can use your Psionic Talent die in the following ways:

Psi-Boosted Ability. When you make an Intelligence ability check, you can roll your Psionic Talent die and add the number rolled to the check. You can choose to do so before or after rolling the d20, but before you know whether the check succeeded or failed.

Psi-Guided Strike. Once on each of your turns when you hit with an Intelligence attack roll, you can roll your Psionic Talent die after you make the damage roll and then replace one of the damage dice with the number rolled on the Psionic Talent die.

Changing the Die’s Size. If you roll the highest number on your Psionic Talent die, it decreases by one die size after the roll. This represents you burning through your psionic energy. For example, if the die is a d6 and you roll a 6, it becomes a d4. If it’s a d4 and you roll a 4, it becomes unusable until you finish a long rest. Conversely, if you roll a 1 on your Psionic Talent die, it increases by one die size after the roll, up to its starting size. This represents you conserving psionic energy for later use. For example, if you roll a 1 on a d4, the die then becomes a d6.

Whenever you finish a long rest, your Psionic Talent die resets to its starting size. When you reach certain levels, the starting size of your Psionic Talent die increases: at 5th level (d8), 11th level (d10), and 17th level (d12). If you have a Psionic Talent die from another source, such as a class feature, you don’t get more than one die; use only the one with the largest starting size.

Psi Replenishment. As a bonus action, you can calm your mind for a moment and restore your Psionic Talent die to its starting size. You then can’t use Psi Replenishment again until you finish a long rest.

Savant Psionic

Even amidst others who may eventually open their mind to psionic power, Elans are virtually composed of the stuff, and thus are far more capable than other psionic practitioners. You gain your choice of either the Telekinetic or the Telepathic feats.

Additionally, an Elan's willpower is always resolute and firm, making you much more difficult to influence with mental spells. You have advantage on saving throws against Divination and Enchantment spells.

Discorporation

Embodied Elan do not live and die in the same sense as other mortal beings on the material plane, but their incarnated bodies can still be destroyed. When an Embodied Elan fails its final death saving throw and would die, its true form bursts from the body in a flash of colored light and is immediately drawn back into the Aethres. The body dissipates into ectoplasm, and the Elan consciousness returns to it's home realm in the Aethres, often reeling in pain. No magical form of resurrection or returning the dead to life will bring them back to their previous state. Only a Wish spell, a True Resurrection spell or another special ritual manifestation of a group of four or more Elan can recreate the physical body that an Elan can embody into. 

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