Homebrew Drakiin Species Details
Physical Description
History
The eladrin, during their visits to The Material Plane,, were trying to find a way to prevent tragedies such as the Time of Troubles and the Spellplague. Or at least a way to sense similar events prior to the climax of them. As they pondered they realized that they would need a highly sensitive being that could sense even the slightest change in the flow of magics around them on a greater scale unlike their own species. Against their nature a few eladrin sought the help of the metallic dragons (because the chromatic dragons tend to prey on elves, especially the green dragons) due to their attunement to the flow of magic. Though the dragons were willing to help they could not devote any time monitoring the flow of magic around them and fight the war against chromatic dragons at the same time. The dragons then made a proposal: A dragon from each metallic subtype would grant their magic essence to an eladrin mother carrying an unborn child to create a highly empathic creature that could serve the eladrin’s purposes. In exchange once the child reached maturity, it would leave the Feywild and be further trained by the draconic parent to fight against Tiamat and her followers in the Dragonfall war. The eladrin agreed and upon their next visit sent a select few eladrin mothers to receive the blessings of the dragons. They would return to the Feywild and birth the child in areas where the magic was the most concentrated. The resulting offspring would become known as the drakiin.
Society
Being so few, drakiin do not have a society of their own. They will typically adopt the culture of the eladrin due to them being introduced to it first before learning of their draconic heritage. They grow quickly reaching the maturity of a 10-year-old human around the age of 5 and physical maturity at the age of 20. During their time in the Feywild young drakiin are introduced and trained in everything related to magic and swordplay. Once near physical maturity drakiin are turned over to their draconic parent they are taught to harness their innate draconic powers in the form of their wings, breath and a transformation. Afterwards a drakiin will be sent off into the world as adventurers to carry out the duties assigned to them by their parents and further their own development. They are expected to be devote fighters and overseers for their parents' causes.
Drakiin Names
Drakiin names are typically one or two syllables
Male: Adrik, Fafnir, Venic, Illir, Enqu, Ran
Female: Ura, Ieas, Ceri, Rutha, Xana, Lyre
This race was gotten from Dnd wiki Drakin homebrew
Drakiin Traits
A race created due to interesting circumstances that takes after it's Draconian and Eladrin heritage. This race has an amazing capability for magic.Ability Score Increase
Your Dexterity score increases by 1 and your Charisma score increases by 2.
Age
As both eladrin and dragons are long-lived races, you too have considerable longevity. Like elves, you reach physical maturity at around age 20, but are not considered an adult in elf culture until roughly age 100. Drakiin usually live to around a thousand years old.
Darkvision
You share the heightened senses of your parents. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dragon Subrace
Your Dragon parent will help chose your alignment as well as physical traits. Your Dragon parent also gives you Dragon Breath
Dragon Breath. You can use your action to exhale destructive energy. Your dragon subrace determines the size, shape, and damage type of the exhalation.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your dragon subrace. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can't use it again until you complete a short or long rest.
Alignment
Drakiin toward the extremes of the alignment spectrum, inheriting this tendency from your draconic parent. You also inherit the good tendencies of your eladrin parent, though evil Drakiin are far from unheard of.
Size
A Drakiin's height can range from 5 to 7 feet and be 90 to 130 pounds. Your size is Medium.
Speed
Your base walking speed is 30ft.
Draconic Nature
Your creature type is considered to be both dragon and humanoid, and you are considered to have the Elf tag.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Eladrin Magic
The eladrin are a magically adept race, and you have inherited some of this affinity from your eladrin parent. Choose the chill touch, fire bolt, friends, or minor illusion cantrip. You can cast your chosen cantrip at will. When you finish a long rest, you can choose a different cantrip from that list, gaining access to that cantrip and losing access to your previous cantrip. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common, Draconic, and Elvish.
Eladrin Subrace
You get some of your physical traits from you Eladrin side.
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