Homebrew Awakened Tiefling skeleton Species Details

Born into this world either to serve under a necromancer along with his army, to weave chaos along a farm land, or to purely to say some final goodbyes that were never said. As an undead skeleton you know that you are unnatural to this world as you have been brought back by forbidden magics, as well as brought into a time unfamiliar to your own. With only faint glyphs of your past coming into a skeletons mind, many free skeletons take it upon themselves to hide until they can finally remember completely who they are, other venture hiding from sight of other to maintain a faint fragment of their humanity, and few decide to go become an adventurer to perhaps start something new or protects the ones they think they left behind.

Awakened Tiefling skeleton Traits

Tieflings share certain racial traits as a result of their infernal descent.

Constructed Resilience

 

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease

Skeleton's Slumber

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear to be a pile of bones, but it doesn’t render you unconscious, and you can see and hear as normal.

Ability Score Increase

Your Intelligence score increases by 1, and your Dexterity score increases by 2.

Age

Dependent on the magic that awakened you the time you have is limited, some may live for only a few months, others may live for eternity, the only one who knows is the one who awakened you.

Alignment

Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Infernal Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and Infernal.

Previous Versions

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11/15/2020 4:56:57 AM
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