Homebrew Drow Wight Species Details
Drow, or dark elves, are the main inhabitants of the Underdark. They are descended from elves, with the notable physical differences of possessing skin the color of charcoal or obsidian, stark white or pale blonde hair, and extremely pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. Additionally, Drow tend to be smaller and thinner than most elves. Drow have purple blood. A Drow Wight is a Drow who was killed and then resurrected in a certain manner or ceremony. They gain black streaks in their hair, slit pupils, and a faint glow to their eyes. Drow Wights retain their death wounds, and do not heal like a living Drow. As they are Undead, Drow Wights cannot be healed using typical healing magic. Ask your DM what their policy is on healing Undead, but I like to use the system where healing magic damages Undead and poison heals them. Roll for poison as if dealing damage, but add the number to your HP instead. Drow Wights are often a combination of Chaotic, Evil, or Neutral. Drow Wight adventurers are rare.
Drow Wight Traits
As a Drow Wight, you have resistances to Poison and Necrotic damage, as well as against being Charmed. You get an ability score increase in Charisma, have great Darkvision, and speak Undercommon!Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Wight Magic
You know the Chill Touch cantrip. Charisma is your spellcasting modifier.
Drow Weapons Training
You have proficiency with rapiers, shortswords, and hand crossbows.
Resistances
You are resistant against Poison and Necrotic damage.
Vulnerabilities
You are vulnerable to Radiant damage.
Keen Senses
You have proficiency in the Perception skill.
Ability Score Increases
Your Dexterity increase by 2, and your Charisma score increases by 1.
Age
Although Drow reach physical maturity at about the same age as humans, Drow claim adulthood around the age of 100 and can live to be 750 years old. Since you're already (un)dead, you will live for thousands of years.
Alignment
The Drows' exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not. Death did not improve their outlook on life.
Size
Drow range from under 5 to about 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Superior Darkvision
Accustomed to the constant murk of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.
Trance
Drow don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common and Undercommon. Undercommon is the language of the Drow. It is Elvish in origin, but has become mixed with Dwarven and surface Common over the years.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/15/2020 8:06:31 AM
|
4
|
1
|
5e
|
Coming Soon
|
Comments