Homebrew Cursed Construct Species Details

Cursed to walk in a failed attempt to destroy an evil entity, the evil -if powerful enough- can corrupt a human's body and soul and transform them into a Cursed Construct. They have a body made of cloth patches and skin treated to be the same as leather. Inside is stuffed with cotton, and at the center is a small, smoothed rose quartz stone that holds their soul. When exposed, the stone has a base AC of 10. Otherwise, it’s protected enough in their body. With no blood, they cannot bleed. If damaged enough, cotton will spill instead.

Cursed Construct Traits

+2 Strength, +1 Constitution, Constructed Resilience, Sentry's Rest, Call of Insanity

Ability Score Increase

Your Strength score increases by 2, and Constitution score increases by 1.

Age

You don't age. Cursed to whatever age you were when transformed

Alignment

Cursed Constructs endure large amounts of trama and pain and are imbued with evil magic that keeps them alive. Prosses makes the individual endure an extreme disconect from reality often leaving them as a chaotic evil being, but over time and with effort, the being can work up to being chaotic good or nutral.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Call of Insanity

The creation of the new body and soul has tormented the mind of the construction, and the song of insanity has imbedded itself into her consciousness. Which makes your Wisdom, Intelligence, and Charisma modifier no higher than a 0

Damage Resistances/Immunities

You are resistant to Psychic, thunder, and bludgeoning and will take half damage. You are immune to diseases.

Damage Vulnerabilities

You are vulnerable to acid, radiant and fire damage

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