Homebrew Conglomeramii Species Details

Merek watched the oceans before him be painted in the same storm blue as the sky above him. he stands on the balcony of his Gensai king and father, looking out. his looks in the waves, watching his form be contorted by the waters below. he is met first with his deep vicious eyes, the only noticeable feature of his orcish legacy. his hulking form, though bigger than his half-siblings are withered in comparison to most orcs. his skin marked a bright blue of his father, the colours of lapping summer waves and seafoam. beads of wetness gather on his skin and hair, leaving him sleek and shiny. his voice holding the same trickle as soft streams. again, unlike his siblings, his race is unholy, his blood is made unpure by infernal blood. small horns peak from his dark curls, a long tail wraps around his leg, and fire licks at his fingers. merek pushes away from his reflection, disgust lingering bitterly in his mouth. the merging and mixing of blood had left him unable to claim the throne of Atlantis despite the years of dedication to its great empire. 

 

 

Conglomeramii Traits

Your Conglomeramii has certain traits deriving from your orc ancestry.

ability score increase

Ability score increase. Your strength, constitution, and charisma go up by one. 

Dark Savageness

Dark Savaginess. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Fey Resistance

Fey Resistance. You have resistance to fire damage and being charmed. 

barbaric legacy

barbaric Legacy. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

 

dark magic

Dark  Magic. You know the dancing lights cantrip and can cast it at will. Starting from 3rd level, you can cast the faerie fire spell once. Starting from 5th level, you can cast the darkness spell once. Charisma is your spellcasting ability for these spells. You regain expended uses of this trait when you complete a long rest.

dark weapon training

Dark Weapon Training. You are proficient with the rapier, shortsword, scimitar, and hand crossbow.

Age

Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

Alignment

Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.

Size

Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Menacing warrior

You gain proficiency in the Intimidation skill.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Languages

You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

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