Homebrew Sinful Immortal Species Details

 You are an immortal, like it or not, so instead of whining about it why dont we find out some of the rules to being immortal. The first thing to note is to not mistake being immortal with invulnerable. You die, but not like others, for you resurrect. when you die your soul stays in your body but is inactive for 1d6 days and will wake up with 1 hit point. Although you are dead, you have mastered the art of being dead, and when in this state you can sense what is happening around you in a 30 foot radius. While dead roll a d8. If you roll 4 or above nothing happens, if roll a 3 remove a point of charisma, if 2 then a point off of wisdom, and 1 you take a point off intelligence. When dead spells such as Raise Dead, Reincarnation, Clone, and any spell that might bring you back to life, are ineffective. You also make a DC10 WIS save and if you fail you forget what happened in the past 1d4 weeks. The Dm can also choose to change your alignment and characteristics when you are brought back to life. But enough with what happens when your dead, i mean the whole point of being immortal is being alive, so what happens when your alive? well there are even more rules. First you cant fight on holy land. it does not matter to which faith the holy land is to, you cant fight there. whether it be at a church or a druid temple, there is no fighting. Also when you take a short rest you can heal 1d10 amount of damage per level. Example: level 7 = + 7d10 damage per short rest. You also do have a weakness. There is a catch to being immortal and that is that you are not fully immortal. your weakness is your neck. if your head is chopped off you are fully dead.  if you are disintegrated, burned, exploded, you can live again, but if you are killed in the neck specifically you are fully dead. if your neck gets injured but doesnt get you killed it will heal like normal. You may be thinking "well if i can die and being immortal sucks, than why dont i just kill myself" well thats because its not that simple, i mean if it were it wouldn't be that much of a punishment now would it. You cant speak or signal about the weakness on your neck and you cant attack your own neck.

Sinful Immortal Traits

Cursed to live an immortals life

Strength of The Old

You have lived through countless years, and while your mind may fade at times you retain that knowledge. The curse that affects you has also ensured that you can not break down and be reduced to a puddle, what good is a curse if those who are afflicted cannot suffer the full extent. This leads you to be more resilient than most. You gain +1 to CON and +1 to INT 

Immortality

You die, but not like others, for you resurrect. when you die your soul stays in your body but is inactive for 1d6 days and will wake up with 1 hit point. Although you are dead, you have mastered the art of being dead, and when in this state you can sense what is happening around you in a 30 foot radius. While dead roll a d8. If you roll 4 or above nothing happens, if roll a 3 remove a point of charisma, if 2 then a point off of wisdom, and 1 you take a point off intelligence. When dead spells such as Raise Dead, Reincarnation, Clone, and any spell that might bring you back to life, are ineffective. You also make a DC10 WIS save and if you fail you forget what happened in the past 1d4 weeks. The Dm can also choose to change your alignment and characteristics when you are brought back to life. 

Time Worn Existence

You have proficiency with the History skill.

Comments

Posts Quoted:
Reply
Clear All Quotes