Homebrew Wulver Species Details

(Wulver originate from Scottish folklore, specifically from the Shetland Islands. This race is not a carbon copy of the folklore, but instead has a few traits from it.)

Wulver are a very rare race in the material plane. They are often found in very packs of nomads or alone living as hermits. A knowledge of the Sylvian language hints at an origin in the Feywild.  Interactions with others races commonly consist of the Wulver living on the edge of a rural, and perhaps helping anyone one who is less than well-off by leaving fresh fish, herbs, or other useful things on the window sill or front door for the individual.  Wulver are not a warlike race nor are they pacifists, they will take up arms if they or those they consider friends are threatened. Wulver rarely have any sort of martial training beyond the basics of wielding a weapon (such as a longsword or flail), and thus their way of fighting more closely relates to the way wolves hunt their prey.

Wulver Traits

Wulver have traits related to both wolves and the feywild.

Ability Score Increase

Both Wisdom and Strength increase by 1

Age

Wulver live only 5-10 years less than humans.

Alignment

Wulver can be of any alignment, though generally they tend towards a chaotic alignment, as they tend not to have much care for laws or rules.

Size

Your size is medium. Height ranges from 4 to 6 feet tall.

Speed

Your movement speed is 30 feet.

Languages

Wulver know how to speak, read, and write Common and Sylvian.

Keen Senses

You have no disadvantage when blind as your hearing and smell are strong enough to substitute for sight in a pinch. You also have proficiency in perception.

Natural Weapons

Your claws and teeth can be used in combat, your unarmed attacks deal 1d4 + your strength modifier.

Appearence

Wulver are basically a wolf head on a human body, with more wolf-like hands and feet, with fur of varying length. Their eyes are normally brown or yellow, though other colors can be found.

Vulnerabilities

If you take any thunder or more than 10+Character Level+Constitution Modifier poison damage, you must pass a DC 15 constitution saving throw or be stunned for a turn.
You also have vulnerability to thunder damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/19/2018 5:22:27 PM
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8/19/2018 11:25:06 PM
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8/28/2018 4:16:51 AM
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