Homebrew Half-Nereid Species Details

Born from the fey creatures known as Nereids and a mortal, Half-Nereids are creatures stuck between two realms, belonging truly in neither.

Half-Nereid Traits

Being born of both fey and mortal blood, half-nereids combine the traits of both their lineages.

Ability Score Increase

Your Charisma score increases by 2, and your Wisdom score increases by 1.

Age

Combining the blood of both their fey and mortal ancestors, half-nereid mature at around the same rate as humans, though they can live to be also old as 750.

Languages

You can speak, read, and write Common, Sylvan and Aquan.

Speed

Your base walking speed is 25 feet. Your base swimming speed is 30.

Size

Half-Nereid range from under 4 to over 5 feet tall and have lithe builds. Your size is Medium.

Alignment

Half-Nereid, much like their fey ancestors, love freedom, variety, and self-expression. They value and protect others’ freedom as well as their own, and they are more often good than not.

Darkvision

Accustomed to the depths of the ocean, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Amphibious

Due to your ancestory, you can breathe both air and water.

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Legacy of the Sea-Fey

You know the Shape Water cantrip. When you reach 3rd level, you can cast the Misty Step spell once with this trait and regain the ability to do so when you finish a long rest.

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