Homebrew Wax Warforged Species Details

Idk man I'm just tryin to put somethin together.

  • Age. A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
  • Alignment. Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
  • Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier. (Optional)
    • Size modifier = 2d
    • Height = 5 feet + 10 inches + your size modifier in inches
    • Weight in pounds = 270 + (4 x your size modifier)
  • Speed. Your base walking speed is 30 feet.

 

Wax Warforged Traits

Racial traits include: Poison resistance, Climate control, and Sentry's rest

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

Ability Score Increase

  • Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Constructed Resiliance

Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Climate Control

Your AC and Initiative are affected by how cold or how hot things are.

  • Cold Weather causes you to harden, slowing your movements but giving you a boost to your armor class. (-1 Initiative | +2 AC)
  • Hot Weather causes your form to become more slick and slippery. This makes you faster and harder to grapple, but weaker. ( Roll advantage vs Grapple | +2 Initiative | -1 AC)

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