Homebrew Cave Bulette Species Details
Land-shark that adapted to caves
Cave Bulette Traits
cave land-sharkHidey Hole
While burrowed gain advantage on stealth roles
Darkvison
A monster with Darkvision can see in the dark within a specific radius. The monster can see in dim light within the radius as if it were bright light, and in Darkness as if it were dim light. The monster can’t discern color in Darkness, only Shades of Gray. Many creatures that live Underground have this Special sense.
Tremorsense
A monster with tremorsense can detect and pinpoint the Origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can’t be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs and umber hulks, have this Special sense.
Molten Rock Throw
Ranged Weapon Attack: +7 to hit, reach 30-10 ft., 5 ft. AOE. Targets make a DC 15 Dex save throw, taking half damage on a pass, it deals 10.5 (3d6) fire damage. On a direct hit deal an additional 5 bludgeoning damage.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4.5 (1d6 + 1) piercing damage
Consume
Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: target is swallowed and takes 7 (2d6) fire damage at the start of their turn. Your stomach has an AC of 17, if an enemy can deal 10 damage to your stomach they are beelched up using your next turn’s bonus action (you can only consume a small or smaller creature). Consume can also be used to consume minerals, buffing beelch, you can consume twice in one action if currently burrowed.
Beelch
You can use a bonus action to deal fire damage in a 10 ft. cone based on how much has been consumed. Targets in the area make a DC 19 Dex save, or take 7 (2d6) for every time something has been consumed (up to a max of 28 (8d6)), or half on a successful save.
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