Homebrew Aasiling Species Details
Through an accidental mishap during a science experiment, a Tierling and and Aasimar were merged together into one body with two heads.
Aasiling Traits
Your aasiling character has the following racial traits.Bickering
Your constant bickering leaves other people confused. You have disadvantage on persuasion checks.
Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Darkly Radiant Soul
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Two heads
You have two heads.
Ability Score Increase
Your Charisma score increases by 2.
Age
Aasimar mature at the same rate as humans, but they can live up to 160 years.
Alignment
Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.
Size
Aasimar have the same range of height and weight as humans.
Speed
Your base walking speed is 30 feet.
Darkvision
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Celestial Resistance
You have resistance to necrotic damage.
Healing/Hurting Hands
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. You lose the same amount of hit points. Once you use this trait, you can’t use it again until you finish a long rest.
Languages
You can speak, read, and write Common and Celestial.
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