Homebrew Awakened Worm Species Details

 

Worm Life

Awakened Worms are typically found living in the walls of Castles or Ruins. The worms like to live simple lives. Worms tend to live in small family groups. When they grow up, they may move to another area, but they tend to stay near where they were raised. Worms have a large number of natural enemies (birds, strong winds, anything big enough to step on them) so they tend up initially be afraid of people, but are very willing to give a new friend the benefit of the doubt. They're friendly, and will invite any wanderer they encounter in for a nice spot of tea if they don't feel threatened. 

Worm Names

 Worms don't usually have names, and when asked will often remark that they are in fact, Just a Worm.

Awakened Worm Traits

Your worm heritage manifests in a variety of traits you share with other worms.

Ability Score Increase

Your Strength score decreases by 4, your Intelligence score increases by 2, your Wisdom score increases by 2, and your Charisma score increases by 1.

Age

Worms reach maturity at 2 years and live for a maximum of 10 years

Alignment

While worms tend to be friendly, they can have any range of alignment

Size

Worms are tiny creatures. They max out a 1ft long

Speed

Your base walking speed is 5 feet. You have a burrowing speed of 10 feet. You can use an action to shift in or out of the ethereal plane. While in the ethereal plane, you can travel 15 feet in any direction.

Worm Ancestry

Your bite attack and damage resistance are determined by the worm type, as shown in the table.

Worm Color Damage Type
Black Necrotic
Blue Cold
Yellow Lightning
Pink Psychic
Purple Poison
Green Acid
Red Fire
White Radiant

 

Bite Attack

You can use an attack to bite. Instead of the bite itself, your damage comes from your saliva, and the damage type is based on your worm heritage.

Damage Resistance

You have resistance to the damage type associated with your worm ancestry.

Languages

You can speak, read, and write Common and Primordial. You can also telepathically communicate thoughts and intentions (but not words or phrases) to any creature you do not share a language with.

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