Homebrew Abomination Species Details

The strange mutants known as abominations are the result of alien experimentation of kraken on their quest to gain more and more power and rebuild their empires of old.

You might have once been a fisherman, a soldier, or even a cultist to a false god, lured into slavery by the kraken.

Now, that which makes you human is lost, replaced by a new body, unique across the universe. Each abomination a miracle of science.

Abomination Traits

Your abomination character has the following racial traits.

Ability Score Increase

Your Intelligence score increases by 2, and your Strength or Dexterity score increases by 1.

Age

Abominations mature at the same rate as humans and have lifespans similar in length to theirs.

Alignment

Abominations are devoid of emotion and see others as tools to manipulate. They care little for laws or morality and are typically chaotic evil.

Size

Abominations match humans in average size and weight. Your size is Medium.

Speed

Your base walking and swimming speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Innate Spellcasting

You know the ray of frost cantrip. When you reach 3rd level, you can cast the absorb elements spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the alter self spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Magic Resistance

You have advantage on saving throws against spells and other magical effects.

Cold Immunity

You are immune to poison damage and the poisoned condition.

Languages

You can speak, read, and write Common, Abyssal, and Primordial.

Previous Versions

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