Homebrew Elt Species Details

Eltenkind are a rare, self-sufficient, gentle people who once tended great, ever-burning trees that shawn as bright as small suns. As well as being ancient terraformers, their cultural roots have influenced druids & bards till today, & they are said to be the predecessor of elves.

As an elt, you’re able to channel sunlight to into your attacks, & you can root yourself into the ground. Your blood is thickened with sap & you grow plants out of your head. Your hair may be flax, grass, or ivy, or comfrey leaves, & it may be accented with flowers such as lavender or calla lily, or even tree branches. You also sleep standing up.

Elt Traits

Your elten character has the following racial traits.

Age

Elten sprouts typically mature between ages 20 to 40, & live for 100 to 250 years. Some rare variations of the species have matured slower still, but have lived for several thousand years. Ancient elt that haven't died of unnatural causes have slowly transformed into a true tree, or even a dryad.

Alignment

Eltenkind tended the world long before other races walked upon it. Their care for nature, music & beautiful things, & their disregard toward complex social structures, tend toward chaotic neutral alignments.

Size

Eltenkind are generally between 6 and 10 feet tall, including any branches, & weigh between 180 and 400 pounds, depending on species & moisture content. Your size is Medium.

Ponderous

Your base walking speed is 25 feet.

Sap in the Blood

Eltenkind do not smell like most other humanoids, but like a species of tree. If a wolf or other carnivore tries to locate prey by smell, they will not notice you. This reduced danger from, & deep understanding of, nature makes it significantly easier for you to dwell among wildlife that would normally see you as prey, predator or competition. You cannot be perceived by smell unless a creature is sniffing for a tree, & you have advantage on charisma checks to influence beasts or plants.

Ethereal Sight

As an action, you can cast the spell, See Invisibility without any of the normally required components or spell slots. Once you use this trait, you can’t use it again until you finish a short or long rest.

Druid Cantrip

Eltenkind were created to tend the star trees on the surface of Layothe & as such, every elt innately gains at least some magical power over plants, weather, beasts or the elements. You have one extra cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it.

Languages

You can speak, read, and write Common, Elvish, and Sylvan. Sylvan is the language of dryads & other fey creatures. Heard aloud it can often sound like slow tones of music, or like groaning. The differing tones & rhythms carry much of the meaning.

Sunlight Burdgeoning

When you are in direct sunlight, you may produce one of the following: a club, great club, quarterstaff,  6 javelins, 12 arrows, 12 bolts, or a wand of wood. This weapon or set of ammo grows from your body. You may replace an arm with it, & you may break it free to use as normal. It is even a magical weapon whenever it is in direct sunlight. However, you cannot use this trait again until you take a short or long rest, & when you create a new weapon, any previous creations warp & become brittle.

  • At level 3, the magical weapon also has +1 to attack & damage rolls, & it is considered magical. If you use such a wand as a spell focus, creatures also have -1 to their saving throws against your spells. The weapon only has these additional magical properties while it is in direct sunlight.
  • At level 8, the magical weapon has +2 to attack & damage throws, & a wand also confers -2 to a target’s saving throws.
  • At level 13, the magical properties of the weapon work in both direct sunlight, as well as any kind of bright light.
  • At level 18, the magic weapon has +3 to attack & damage rolls, & a wand confers -3 to a target’s saving throws.

Take Root

Using a bonus action, you extend roots out from your legs that grip around seams in the ground or floor, or just along its surface to stabilize you. While rooted, you have advantage on strength ability checks & your speed is 0 feet. To withdraw your roots takes a bonus action & all your movement for that round.

At 1st level, choose one of the following options that act as additional features while you are rooted:

  • Tree Guard - By growing an extra branch to block with, or a shield of brambles, or a tree's exterior over a portion of your body, you gain 5 temporary hit points & you have resistance to bludgeoning & piercing damage until after they are removed. You cannot regrow this woody protection again until you take a long rest.
  • Unshakable - You've learned how to properly ground yourself & have advantage on strength & constitution saving throws.
  • Tall & Sturdy - You temporarily grow another 4 feet in height, & you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. 
  • Treeform - While motionless you are indistinguishable from a tree.

At 5th level, choose one of the options you didn’t take at 1st level, or one of the following options:

  • Hardwood - You must have Tree Guard to take this trait option. Instead of 5 temporary hit points while rooted, you have 20.
  • Quickroot - You may use a reaction to take root, instead of a bonus action.
  • Towering Siege Tree - You temporarily grow another 4 feet in height, & you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift, & you also do double damage to objects & structures.
  • Shelter - You extend your branches to protect those around you. Creatures of your choice within 5 ft of you may use your AC, if it is higher, & any resistances that you have. If they take damage, that damage is applied to you instead. This ability lasts for one round & you cannot use it again until you take a long rest.

At 10th level, choose one of the previous options you didn't take at 1st or 5th level.

At 15th level, choose one of the previous options you didn't take at 1st or 5th level.

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