Homebrew Ghostling Species Details
All you really need to know is the basic history 18 million years ago there was an arc mage whose name is lost to the pages of history he decided he would create a super assassin what he created was a new race the ghost folk who is subjugated and made assassins for his will eventually they broke free from the master and killed him they were now free however the freedom came at a cost in the age where this campaign where ever time. There are only 1000 ghost folk remaining because of fear of normal people the normal people hunted and killed the ghost folk Hunting them is tricky as they can look like either human or an elf as this arc maj used elves and humans in his experiments
Name they don’t get a name until they’re 14 and which time they take whatever name tickles there fancy
Ghostling Traits
Your character will have some half elf traits and some which are entirely uniquePhantasmal Movement
Thanks to the experiments forest on your ancestors you can move through solid objects as if they weren’t there you can also use this as a reaction to being attacked before the dungeon master or whoever is rolling against you attacks it becomes an automatic miss as the attack goes straight through you however if you are inside a solid object at the end of your turn you take one D10 force damage and you only get disability at 17th level
you can also take whatever you’re wearing and carrying with you
Ability Score Increase
Your Dexterity score increases by 2, and two other ability scores of your choice increase by 1.
Age
Despite being millions of years old the first ghost folk don’t appear to have aged further than 25 despite being created 18 million years ago
Alignment
They generally end up chaotic because they were forced to live by law by their Creator so they chose to abandon law once they became free and were able to reproduce on their own however good or evil is not something a ghost folk typically recognizes They tend toward neutral mostly because they refused to commit to most things
Size
You are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep. These are still true but the evil sorcerer that made them despite using elves did not get all of what he wanted and added a curse on accident after a ghost folk uses one of these they gain one level of exhaustion
Skill Versatility
You gain proficiency in two skills of your choice.
Languages
You can speak, read, and write Common, Elvish, and thieves can’t
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