Homebrew Gellion Species Details
The Oceans called once a great and powerful groan of anguish and despair into existence creating a creature of otherworldly Nature, one that feeds off of mental energies and dissolves physical abilities. These creature's Evolved into the Gellion Race, over years and years of absorbing others knowledge and seeking only to become only the most powerful of all the hidden races.
The Gellions were bestowed apon them the Oceans powers giving them increased speed and physical strength when coming in contact with water, although humid areas also give this class a the oceans powers Unlike the Genasi Race being attributed with multiple planes abilities The Gellions were one of the First to gain the Oceans powers but one of the last races to be Aware of any other races. as for many many years the Gellions resided in the deepest pits of the Oceans devouring Fish and other sea life and buidling their underwater cities. However for any other race going this deep to gain access to these cities would be suicide as the pressure levels are only hospitable by creatures such as the Gellions as their bodies are translucent and extremely jelly like, having no reason to breath gases of any kind adaptation is easily acceptable by this race.
The Gellion race has been known to adapt extremely well in other enviroments as leaving the deepest parts of the Oceans caused subraces to be born as years of exposure created the Reefs and the tides subraces of Gellions and making way to a new ara.
The Pressure of the Oceans
Gellions inherit their physical appearance from both subrace identity and surface exposure, When gellions come to be on the surface away from water their jelly like being hardens from the outside creating sharp edges or smooth surfaces. This means the Gellion can choose to take the form of any being its size once it has arrived on the surface. but this also means it takes the shape and look of the first living creature it sees.
Seen in silhouette, a Gellion can usually pass for any race depending on that races general size. Those of deep descent tend to be larger, while those of tides or reefs tend to be smaller. A given Gellion might have some features reminiscent of the first living being seen (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on). But one thing is always a tell for a Gellion. Its skin has cracks that seem to glow a blue color, that blue color is determined by the subclass once again, being that the deep gellions have darker blue while the reefs and tides have lighter almost sky blue shining light.
Gellions almost never see their parents again after the age of 20 or so. This in turn causes an extreme feeling of abandonment.
Some Gellions live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership of savage humanoids and weird cults in untamed lands. Others gain positions of great influence.
Temperamental and Friendly
Gellions Have an extremely high temper, As they find most comments about their appearance to be offensive and are extremely self conscious. Know one thing you don't want to make a Gellion mad as once their outer shell has broken their rage can not be contained. Blindly ravaging everything in their path Gellions can be extremely dangerous as even though they do not have nearly as much Physical might as other races their magic attunement is higher than most other Races. But They are extremely friendly and have a heart of pure kindness towards others as they always feel horrible about themselves and don't want others to feel horrible ever.
Too much failure can chip away at even a Gellions sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Gellions Lands
As rare beings, Gellions have small tucked away civilizations among the oceans their are only three in existence one being the deep city the other the reefs and the tides. Gellions seldom have communities of their own. The more strange their appearance, the harder time they have. Many Gellions lose themselves in teeming cities, where their distinctiveness hardly raises an eyebrow in places accustomed to a variety of different people.
Gellions and Oceans
Although any world that Has an Ocean, on in the DnD Universe, The Oceans are teeming with sea life and only a few places will actually contain a Gellion civilization, Gellion civilizations can be teeming with activity as The reefs and tides will have extreme activity within their cities while the deep Gellions seem to be almost nonexistant in activity and most will stay within their Abyss underwater caves keeping to themselves and absorbing knowledge of the world above. As information on paper can not be gathered down below the deep Gellions enjoy returning to the surface to gather as much knowledgde as possible from many sources absorbing mental energies of races around them and gaining understanding of life on the surface. The reefs and Tides seem to enjoy being on the surface most of their lives and take turns returning to the surface worlds to gain knowledge but most don't end up coming back to their civilizations as they get caught up in their knowledge expeditions.
Those living on the frontier, though, have a much harder time. People there tend to be less accepting of differences. Sometimes a cold shoulder and a suspicious glare are the best Gellions can hope for; in more backward places, they face ostracism and even violence from people who mistake them for fiends or being disrespectful of their races for their natural imprintation .
Facing a hard life, these Gellions seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground.
Most Reefs and tides Gellions in the Realms are descendants of the first Gellions being the deeps who rule the deep oceans as godlike beings under the oceans. It is told this connection is known by most underwater creatures and this even means most Gellions intimidate other sea creatures naturally. Over thousands of years, the bloodlines of those Gellions have spread into Pressure zones. Even to the point of being close to the surface having large tidepool like civilizations that can almost touch the surface and these three cities are the main transports for Gellions to get to the surface and back to their original home pressure zones.
In contrast, Deeps have no common history. Individuals have difficulty tracing their own lineage, and bloodlines occasionally skip a generation or two. Many Deep Gellions Originated from pressure zones of 10,449 meters.
Gellion BACKGROUNDS
Each Gellion subrace has its own temperament, which might make some backgrounds more suitable than others.
Deep Gellions are shy about their personal heritage, sometimes to the point of distain or isolation. They can be quiet at times with a sense of intellect and curiosity, and are keen to do whats right when nobody is watching. They can be contempt with staying in a single place forever as long as they know they will be kept happy. Deep Gellions are Often Loners and are left to their own devices at young ages, this causes extreme resourcefulness and a Fitting background for this race would be sage or Urchin. Deep Gellions are also known to many Races who understand of their existence as Friendly Giants who are willing to give a helping hand for no payment other than getting the experience.
Reefs Gellions are more Calm and collected, and their connection to the Oceans keeps them Highly alert in unknown environments. Their uncommon size may be underestimated as the smaller a Gellion the more powerful their physical strength really is, this also makes them natural soldiers, though, and with their stoic demeanor, they can encourage others and become great leaders. Many Reefs Gellions live beneath the oceans, where they can be in their favorite places being coral Reefs or outcrops in ocean worlds. When they emerge from their reefs, they might roam the hills and mountains or lay claim to new Reefs and build communities among the sea creatures as all Gellions can speak fish/sea language.
Appropriate backgrounds for Reefs Gellions are include hermit, outlander, and soldier.
Tides Gellions often get themselves into difficulty with their fiery tempers and crazy mood swings. Like their reefs cousins, they sometimes have calm and collected demeaner. But other times will be completely Unpredictable , so they constantly keep their mood in check even when they can not control it from time to time.
Gellion Names
Gellion use the naming conventions of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as shelly, suds, or star
Subraces
3 major subraces of Gellion are found among the worlds of D&D: the deep Gellion, the reefs Gellion, the tides Gellion. Choose one of these subraces.
Gellion Traits
The Traits of a Gellion vary depending on subrace but most Gellion have a very keen ability to swim in water and detect water sources.Jelly like muscles
Your Strength is decreased by 2
Rolling tides
Role 1 d4 per day this means that the oceans powers could be weak or strong in a day Refer to the Oceans ruling sheet below.
Role of 1. The Tides are Low today, you feel a bit down but it doesn't stop you from feeling like you can take on the world, your intelligence increases for your mind seems at ease. +2 intelligence <br /><br />Role of 2. The Tides are filled with life, Your mind races for you hear a calling from your fellow Gellions, happiness and joy fills every gellions mind, increases constitution. +2 Constitution<br /><br />Role of 3. The Tides washed ashore Your powers to imprint, You can imprint on one of your party members, allowing for a connection of physical knowledge, if this party member is in critical condition you can revive them using this knowledge allowing for a piece of your own body to travel along theirs and fix them up, counts as a victorious death saving throw, the imprintation also allows for this party member to use you as a conduit of magical ability this can be extremely flexible with the game masters view of it, But the basics is any spell used by your imprinted can be used on you to effectively double its range by applying the range to you instead of your teammate. Role of three only allows for a single imprint and rolling it multiple times can increase your connection with that party member. this imprint is permanent and can not be changed. <br /><br />2nd role of 3 will increase your connection with that party member, I can use a reaction on my turn if an enemy targets this party member. <br /><br />3rd role of 3 will increase this connection even further, when dissolving you can transfer this life energy into your imprinted party member. <br /><br />After 3 roles of 3 you gain no other bonuses.<br /><br />Role of 4. The tides seem aggressive today, you gain +5 meters of rang to any melee attack, and plus 2 damage to all attacks for the day.
Resistances, immunities, and Vulnerabilities
This race can not be smashed or smacked with powerful bludgeoning attacks as effective as any other race, this races body is mostly elastic and jelly like so bludgeoning doesn't do much. can not be poisoned or blinded, but is vulnerable to fire.
Jelly Form
spaces considered small can easily be squeezed through by this race as their bodies are elastic. when disengaging this race can seep from their outer shell and gain advantage on a attempt to hide.
Dissolve
Once per turn you can attempt to envelope your body around the enemy If they are your size or smaller, allowing you to dissolve them and gain 2 health from their life essence, if you get the killing blow you gain 4 hp from them and dissolve their entire body leaving no trace.
Does 1 d6 acid damage and has a saving throw of DeX 14.
Languages
You can speak, read, and write Common and Primordial, as well as Gellionian. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Ability Score Increase
Your Intelligence score increases by 2
Age
Gellions mature much faster than humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 600 years as their bodies do not decompose nearly as fast as other races.
Alignment
Independent and self-reliant, Gellion tend toward a neutral alignment.
Size
Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Dark Sonar
Allows this Race to see better in dark environments considering this race was born in the depths of the oceans where it is pitch black. this also means however this race can only technically sense environmental obstacles that can reverberate soundwaves as it is blind.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/7/2020 8:34:56 PM
|
9
|
1
|
1
|
Coming Soon
|
Comments