Homebrew Inkling Variant Species Details

Inkling Names

Inklings carry no restrictions when it comes to names, usually taking different naming concepts from human society. However, the main trend within inkling society is using names with aquatic and nautical themes.

Age

Inklings learn how to control their ability to change forms and reach maturity when they reach 14 years of age. The healthiest of inklings can live well past a century.

Alignment

Because of their passionate and competitive nature, they tend to be chaotic and vary widely when it comes to good and evil. However, most lean towards good.

Size.

Inklings are slightly shorter than humans, averaging at a height of about 4-5 feet. Due to their amorphous body, they are almost weightless, weight about 20-50 pounds on average. Your size is Small.

Speed

Small, Nimble and Agile, Inklings are quite fast and dexterous, Your base walking speed is 30 feet.

Description

An inkling's body in both forms is amorphous in nature, similar to that of an ooze. Depending on their situation, they can take on two forms: a humanoid form and a squid form. Their humanoid form shares a resemblance to a human with a few key differences. Their face has a black marking resembling a mask around their eyes. They also have pointed ears, pointed teeth similar in shape to a squid's beak, and tentacles emerging from their scalps to represent hair. Depending on the color of ink that an inkling decides to use, the color of their eyes and "hair" is able to change at will. Their squid form resembles a brightly-colored cephalopod that matches the color of the inkling's "hair". This form has two long clubbed tentacles, four shorter tentacles, and two large eyes that seem to be joined. Finally, inklings have no skeletal or muscular systems, excellent eyesight, and the ability to leap five feet in a single bound.

Inkling Variant Traits

Inklings are species of squid-like humanoids capable of firing ink over large distances

Ability Score Increase

Your Constitution and Dexterity and Charisma scores increase by 1.

Language

You know Common, Aquan, and Inkling

Oozekin

Your creature type is both Humanoid and Ooze.

Artistic Expression

You gain proficiency in Performance and 1 Artisan Tool of your choice.

Ink

As an Inkling, you create and spread ink as you attack. Whenever you make an attack, you spread ink of your color in an area around you depending on the type of attack you made. If you made a melee attack, you spread ink in a 15-foot cone in the direction that you made the attack. If you make a ranged attack, you spread ink in a straight line following the projectile's movement equal to one-fourth the distance that the projectile moved (rounded up to the nearest 5 feet and at a max of 25 feet) and while standing in Ink of your color you can launch yourself in any direction equal to your remaining walking speed, this does however provoke Attacks of Opportunity.

You can also choose to take the attack action without targeting a specific creature, and doing so will still spread Ink. The Ink is treated as a liquid and is at least five feet deep to you if it's made of the same color as your Ink when applied to a surface. It evaporates one minute after it is applied to a surface and can easily be washed away with water, if the Ink you are submerged in evaporates, is washed away, or changes to a color that isn't yours, you are forced to the surface in your current form, and any Ink that is of a different color than your own is treated as difficult terrain for you costing 3 feet of movement per 1 foot.

At the end of each of your turns, if you are standing on Ink that doesn't share the color of your Ink, you take a flat 1d6 damage. If Ink is applied to preexisting ink of a different color, the existing Ink is replaced with the new color.

Squid Form

At will as a bonus action, you can flow your body into a liquefied state, shaping it into a small squid. You are still an Inkling and keep all your statistics, but now take on the appearance of a small squid in color of your Ink and you gain the listed features below. You can change into your squid form up to 1 + your Constitution Modifier (minimum 1), Afterwards you can't change into your squid form until you finish a long rest.

•When you change to your Squid Form, all items and weapons in your possession change with you. You cannot use any items or weapons and gain no benefits from items while in this form nor can you take the attack action or cast spells.

•Your size becomes Small, You can move through a space as narrow as 1 inch wide without effort and you are immune to the Restrained and Grappled Conditions while you are in your Squid Form, though you can still be affected by them if you so choose.

•Your base walk speed becomes 10 feet, You gain a swim speed of 50 feet within Ink of your color. While you are in Squid Form and submerged in ink of your color, you can hide while lightly obscured.

Free-Flowing

While in your Humanoid form, you can freely change the appearance of your Ink Color, "Hair", and Clothing at will during a short or long rest, though you cannot wear armor and gain no benefits from armor. However, because of your anatomy, your body has adapted to become independent of armor and as a result your Armor Class is equal to 10 + Your Constitution Modifier + Your Dexterity Modifier.

Healing Ink.

At the end of your turn, if you have moved a distance equal to at least half your swimming speed, in Squid Form, and are currently submerged in ink of your color. You can choose to use one of your Hit Dice to regain Hit Points (As if you were regaining hit points during a short rest).

Splatter

When you drop to 0 hit points but aren't killed outright, you spread ink in a 20-foot radius around you.

Inky Body

Due to your Ink-like body water causes you physical harm and you are vulnerable to acid damage, when your turn begins you take 1d4 damage in normal rain conditions, 2d6 damage in torrential rain conditions and 3d8 damage if submerged within water, This submersion damage can be halved by succeeding a DC10 Constitution save, Spells like Tidal wave do extra damage to you as well depending on how the spell specifically affects you. In addition, if you drop to 0 HP and at the start of your turn you are submerged in water or restrained by a spell effect like Watery Sphere your body dissipates and dissolves killing you instantly requiring magic like True Resurrection or similar to bring you back to life

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