Homebrew Gingerbread Species Details

Alignment 

Gingerbread are protectors of the north pole and take their job very seriously, most gingerbread are lawful good. They follow the rules as written and get the job done, however, some take more inspiration from the others at the north. With this inspiration some gingerbread people are Chaotic good, chaotic or lawful every gingerbread is good. 

Age 

Gingerbread people are made of magic and are cookies, so their lifespan isn't very long. They are made of the magic of belief. The oven harnesses the belief from a child 5 years or younger and as long as they believe in Santa and the holiday magic, the gingerbread people may live. Unfortunately sooner or later children become teens, then adults, and the magic of belief is lost as with them. The average age of gingerbread people is 5 years, sometimes more sometimes less. 

Gingerbread Traits

Your goblin character has the following racial traits.

Ability Score Increase

Your Dexterity score increases by 2, and your Constitution score decreases by 1.

Age

Gingerbread people are adults when they come out of the oven. But only live as long as their child believes in them. The average lifespan is 5 years

Alignment

Gingerbread are protectors of the north pole and take their job very seriously, most gingerbread are lawful good. They follow the rules as written and get the job done, however, some take more inspiration from the others at the north. With this inspiration some gingerbread people are Chaotic good, chaotic or lawful every gingerbread is good. 

Size

Goblins are about 1 foot tall and weigh between 1-2 pounds. Your size is Tiny.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fury of the Small

When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.

Nimble Escape

You can take the Disengage or Hide action as a bonus action on each of your turns.

Languages

You can speak, read, and write Common and Elvish.

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2020 7:10:23 PM
6
3
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Coming Soon

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