Homebrew Gnoll Species Details

Gnolls are very very hard to make into adventurers. But anything can work with the power of imagination. Think of a reason a bloodthirsty monster born of the lord of savagery. Maybe they were cursed, gained some kind of sentience, or they turn into one at random points and lose control.

Gnoll Traits

Gnolls are aggressive. Their traits reflect that property.

Ability Score Improvements

You gain a +2 to strength and a +1 to dexterity. You also gain proficiency in acrobatics and athletics if you don’t already.

Primal Weapons

You can make unarmed strikes with your teeth or claws. Your teeth deal 1d8 slashing damage and can be used twice. You bite deals 1d12 piercing damage and heals half the damage you dealt. These both do an extra damage dice every 4th level.

Primal Instincts

You get advantage on perception (wisdom) checks involving scent. You also become very aggressive and will mostly attack when goven the option to retreat. You want to leave now survivors and if an enemy tries to run, you get advantage on all attack rolls against that creature.

The Hunt

When you go for the weakest enemy you get advantage on attack rolls. You can also dash as a bonus action that recharges every 2 rounds. You can also make the pounce action.

Languages

You know Gnoll as your language.

Previous Versions

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