Homebrew Cursed Unicorn Species Details

Although they may seem to harbor the appearance of an Elf, this creatures soul is indeed equine. Cursed Unicorns are beings that were once celestial protectors of the forests known as Unicorns. Due to evil polymorphic magic they are cursed to remain in humanoid form cut off from their purpose as punishment for their purity in the eyes of jealous beings. They share many racial traits with Elves due to their new form however they still retain some of their original gifts. A cursed Unicorn can be identified by a birthmark on their forehead of a star to symbolize where their Ivory Horn once resided in equine form.

Slender and Graceful

With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.

A Timeless Equine Perspective

Elves can live well over 700 years, as can Unicorns. The Cursed Unicorn can live upwards of 800 to 1000 years.

A Unicorns Lair

A unicorn’s lair might be an ancient ruin overgrown with vines, a misty clearing surrounded by mighty oaks, a flower-covered hilltop alive with butterflies, or some other serene woodland location.

Legendary Actions

The cursed unicorn can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.

Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8 + 2) hit points.

 

 

Cursed Unicorn Traits

Your cursed uncorn character has a variety of natural abilities, some of which are retained from equine form.

Magic Resistance

The cursed unicorn has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The cursed unicorn's innate spellcasting ability is Charisma. The unicorn can innately cast the following spells, requiring no components:

At will: detect evil and good, druidcraft, pass without trace

1/day each: calm emotions, dispel evil and good, entangle

Legendary Actions

The cursed unicorn can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.

Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8 + 2) hit points.

Ability Score Increase

Your Charisma score increases by 2.

Age

Although elves can live for hundreds of years, unicorns also share an impressive lifespan. You can life roughly up to 1000 years.

Alignment

Unicorns have a natural instinct to protect their forests and territory. They will strike down the evil while protecting the good. In this regard they could fall under a good or neutral alighnement.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Celestial Senses

You have proficiency in the Perception skill.

Healing Touch (3/Day)

The cursed unicorn touches another creature with its hand. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Languages

You can speak, read, and write Celestial, Elvish and Sylvan.

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