Homebrew Arisen Species Details

While most Arisen's are humans, some are of other races such as Elf, halfling, dragonborn, Etc. However when an Arisen has been awoken and turn into an Undead their former racial traits disappear and make room for their new Arisen traits. Being raised from the dead doesn't make an Arisen immortal, quite the opposite, it makes them even more tethered to death, even though the Arisen is pretty weak in health they make up for it in their strength and their magical capabilities.

Arisen Traits

The Powers Of The Arisen

The Power Of Life

Because of their connection to a new life the Arisen also has a stronger connection to magic, this increases their magical abilities. When the Arisen casts Any ranged cantrip attacks they get a 1d6 for extra damage once per turn, When the Arisen attacks with a non-magical weapon with a rarity below rare the damage type turns into fire, the Arisen gets a +2 and a +1 to two different stats of their choosing thanks to their magic and they also get darkvision for a range of 60 Feet.

Living Dead

The Arisen, having been awoken from death, has a strong connection with death itself making them much weaker than when they were alive. When the Arisen falls unconscious as a result of dropping to zero hit points or has 4 levels of exhaustion, any damage taken while in that state will cause them to instantly die, however this gives them necrotic damage for unarmed strikes.

Arisen Spells

The Arisen has access to the following spells: Fire Bolt, Fire Storm and Fireball. The Arisen can use these spells once per long rest and have +3 proficiency when casting spells that do fire damage. Should the target take damage from the fire spell their movement will be reduced by 10 ft for their next turn.

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