Homebrew Flithidir Species Details

Your Flithidir character has a number of traits in common with all other Flithidir.


Ability Score Increase. Your Dexterity score increases by 2. Your Charisma score increases by 1.


Age. Being fey Flithidir tend to age based on their personality more than anything else. Some stay as young children forever, whilst other grow old and wise. Most however stop aging once they reach adulthood around the age of 6.


Size. Flithidir range from 2 to 3 feet tall. Their weight tends to range from 10 to 20 pounds. Your size is Small.


Speed. In your true, and bird forms your base walking speed is 20 ft., and your base fly speed is 60 ft. In your humanoid form your base walking speed is 30 ft., but you lose your flying speed.

Flithidir Traits

Flithidir Traits

Shapechanger.

You can use your action to polymorph into a Small humanoid, into a Small or smaller bird, or back into your true fey form. Your statistics , other than your size and speed, are the same in each form. Any equipment your are wearing or carrying isn't transformed. No matter the form, you always have bright or multi-colored hair, fur, scales, or feathers. You revert to your true form if you die.

 

Beak. 

You have a special melee weapon attack with your beak. This attack has the finesse property, deals 1d4 piercing damage. It can only be used in your bird form.

 

Innate Spellcasting 

You know the minor illusion cantrip, but can only use it to make auditory illusions. You also know the vicious mockery cantrip. When you reach 3rd level you can cast charm person once per long rest. When you reach 5th level you can cast enthrall once per long rest.

Mocking Retort.

When a creature you can see misses you with an attack, you can cast vicious mockery at the attacker.

Cacophony. 

If three or more flithidirs are within 15 feet of each other, they can use their reactions to start a cacophony. Each creature that starts its turn within 30 feet of one of the flithidirs and that can hear the cacophony must succeed on a DC 10 Constitution saving throw or have disadvantage on its next attack roll or ability check. The DC increases by 1 for each flithidir participating in the cacophony to a maximum of DC 16. To join or maintain an existing cacophony, a flithidir must use its bonus action on its turn and end its turn within 15 feet of another flithidir participating in the cacophony. The cacophony ends when less than three flithidir maintain it. A flithidir can still speak and cast spells with verbal components while participating in a cacophony.

 

Slow Learner.

You gain half the normal amount of experience points until you reach 5th level.

 

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