Homebrew Dragotaur Species Details
"I had never known such wisdom and strength as that of the dragotaur librarian Holonos Hound. Although his manners could use work." -Birel Ilphelkiir's guide to hidden races
Dragotaur are creatures of magic. They have the upper half of a human or elf like being and their lower half is a dragon. They have teeth and claws but lack wings. Also typical of the race is their horns that vary from individual to individual. Some are deer like, others ram like and others still with horns like that of dragons. Their cities are massive and remote, filled with ancient and unique knowledge.
THEIR VIEW ON SEVERAL RACES
* Elves- Ancient and intelligent but rather weak physically. Although they make up for this with their skills in dexterity and unique weapons of elegant design.
*Humans- Small, curious and odd. A rather simple race. However they are useful in many areas, especially for scrounging up items or materials you may need. A human is recommended if you need someone adaptable in a situation.
*Dwarves- Very short, stubborn yet talented smiths. You can rely on a dwarf for high quality creations and mining.
*Orcs- Very simple and brutish. Always fun to have a contest of strength with one. Yet rather boring for conversation. Make good bouncers and guards.
Dragotaur receive a mentor at a young age who acts as a third, and the most important, parent. The mentor raises and teaches them instead of the parents. Their ward is prioritised over their own children.
A ritual is done to unite mentor and ward. Runic, blood or the forbidden union ritual. In runic runes are painted onto the ward and after saying a chant, their destined mentor has the same runes glow upon them. These runes compel both to meet at a place of significance to both. Blood ritual is where the ward's blood is put into a compass that leads them to their mentor. Dragotaur are a deeply religious and intelligent race with strong familial bonds between mentor and ward.
The forbidden ritual is the union ritual. It's forbidden because this process is extremely biased and performed by the mentor to be. They choose whomever they want as their ward, even if the ward is not willing or already have a mentor. It binds the two and the mentor is able to impose their will on the ward. They are a deeply religious and intelligent race with strong familial bonds between mentor and ward.
DRAGOTAUR NAMES
They choose exotic or elegant first names and animal last names.
First names: Thadius, Olivier, Maxim, Muexell, Elianore, Viktor, Charnese, Astheros, Lioza, Titania, Valadin, Emanuel, Theodora, Sabreiziel, Ramiel, Maelstrom, Arlene, Anoki, Pavaris, Holonos, Arkuthar, Kaymon, Bagathor, Grinnell, Castio, Stayne, Erra
Last names: Elk, Badger, Moose, Cougar, Quipper, Worm, Hound, Cobra, Shark, Slug, Eel, Scorpion, Axe beak, Owl, Viper, Squirrel, Goat, Koala, Gorilla, Hummingbird, Eagle, Falcon, Hawk, Boar, Oxe
Dragotaur Traits
Your draconic heritage manifests in a variety of traits you share with other dragotaur.Ability Score Increase
Your Strength score increases by 2, and your intelligence score increases by 2.
Age
Young dragotaurs grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 5, and reach adulthood by 25. They live to be around 600 on average.
Alignment
Dragotaur tend to neutrality, they mostly care only for their own and take little interest in the wars and plights of the rest of the world. Although a chunk of them do have stakes in good and evil (represented by Bahamut and Tiamat, respectively) thanks to their deeply religious tendencies. Most dragotaur are good, but those with harsh backgrounds or who side with Tiamat can be terrible villains.
Fear of the unknown
Because your race tends to keep to themselves and their own lands, not many have seen you. Your large size and predatory features cause others to think you may eat them as a snack.
You have advantage on intimidation checks.
Size
Dragotaurs are taller and heavier than humans, standing well over 6 feet tall and averaging almost 1000 pounds. Your size is large.
Speed
Your base walking speed is 40 feet.
Dragon kin
Your dragon ancestry grants you natural weapons and armor.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Darkvision
You can see in the dark.
Isolation's Burden
Due to your races tendency to remain in their cities and not venture out, you have disadvantage in persuasion. Your race is unused to necrotic abilities and thus are vulnerable to necrotic.
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