Homebrew Human Child Species Details
It is rare to find a human child adventuring but it is not unknown. Sometimes a child's safest place is among those who are sworn to protect them, even if they find themselves in deep dark dungeons facing off against ancient dragon.
Human Child Traits
Your human child character has a number of traits in common with all other human children.Ability Score Increase
Your Dexterity score increases by 2 and your strength decreases by 2.
Age
A human child may begin life as an adventurer as early as age 8 thought it is rare. By 16 they are considered an adult. Once a Human Child reaches 16 you can begin to use the Human Race and Variant Human Race.
Alignment
Most human children are chaotic good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression but are usually rebellious and prefer to be free of responsibilities. But as all humans, their conditions shape their attitudes and actions and some children can be cruel, though not usually evil, and some can be raised with strict discipline and appreciation to authority and law.
Size
Human children average about 4 feet tall and weigh about 55 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet.
Youthful Luck
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Bravado of the Untested
You have advantage on saving throws against being frightened.
Young and Agile
You can move through the space of any creature that is of a size larger than yours.
Unseen and Unheard
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Prove Yourself
As a child adventurer, you are always under pressure to prove yourself to your companions. When you miss with an attack roll or fail a saving throw or ability check you may while within sight of a companion you may immediately attempt the roll again and add 1d4 to the total.
Languages
You can speak, read, and write Common.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/2/2018 5:33:05 AM
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70
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10
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Coming Soon
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Comments
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Posted Nov 8, 2018I think this is great! I'm making a few edits for my campaign and this really gave me an awesome starting point.
I'm adding it as a subclass of a human(variant). reducing the free ability score modifier to only one. Limiting the re-roll abilities to once per short rest.
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Posted Feb 9, 2019Quite nice. I have a 10 year old street urchin rogue I want to play that this would be perfect for. Like LordMcFuzz I do think the "Prove Yourself" feature should be limited to once per short or long rest, like that of the hobgoblin's "Savin' Face" ability.
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Posted Apr 18, 2019I think there are too many special abilities. I plan to use this as a basis for my own private homebrew "child" class through.
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Posted May 3, 2019So what you've done here is combine a halfling and a hobgoblin.
Sounds about right.