Homebrew Awoken Species Details
All Awoken share certain traits, whether born in the Distributary, the Reef, or even as hybrid offspring of Earthborn and humans.
Ability Score Increase. One ability score of your choice increases by 2, and a different ability score of your choice increases by 1.
Age. Awoken attain physical maturity at the same rate as humans, and appear as developed adults at 20–30 years of age. Although they are no longer immortal, Awoken lifespans can still be extraordinarily long.
Size. Like humans, Awoken stature tends to fall between 5–7 feet, with weight varying accordingly. Of course, smaller and larger individuals are not unheard of. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. Awoken in the Distributary simply called their language Speech, but they subsequently relearned human languages as well. You can speak, read, and write City common.
Always a Way Home. You are always at least vaguely aware of Mara Sov, the Awoken Queen, so long as both you and she are in the same plane of existence. Even when lost, you can use this sense to direct yourself or a vehicle you are operating along a straight path toward her.
Paracausal Resistance. You have advantage on saving throws against spells, Light effects, and Darkness effects.
Paracausal Sensitivity. You gain the effects of the Sunsinger’s Detect Light and Dark feature.
Psychokinesis. You have the ability to move or manipulate objects by thought. As your action, you can exert your will on one object that you can see that is within a number of feet equal to 5 times your proficiency bonus, and that doesn’t weigh more than 10 pounds. If the object isn't being worn or carried, you can automatically move it up to 30 feet in any direction, but not beyond the range of this trait.
If the object is worn or carried by a creature, you must make a Charisma ability check contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this trait.
You can exert fine control on objects with your psychokinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
You can affect the same object round after round, or choose a new one at any time. If you switch objects, the prior object is no longer affected by your psychokinesis.
Origins. There are two primary choices for your origin as an Awoken: either as a Reefborn or as an Earthborn. Choose one.
REEFBORN
Born in the Reef, you were raised in the Awoken matriarchy and knew a life among the tethered hulks and otherworldly cities of Awoken territory.
Agile Movement. Moving through an opening one size smaller than you does not count as difficult terrain for you. You have advantage on Dexterity (Acrobatics) checks you make in zero gravity.
Additional Language Proficiencies. You can speak, read, and write Awoken Speech, and you can choose whether or not you can also speak, read, and write Eliksni.
EARTHBORN
A descendant of Awoken who came to Earth long ago, you know precious little about your people.
Natural Athlete. You have your choice of either a swimming speed of 30 feet or climbing speed of 30 feet.
Additional Language Proficiency. You can speak, read, and write one additional modern human language of your choice.
Awoken Traits
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