Homebrew Vex Species Details
Vex units of every type share certain characteristics, regardless of hull configuration.
Ability Score Increase. One ability score of your choice increases by 2.
Age. Vex do not age in any meaningful way. Their consciousness exists effectively outside time. Even when residing in hulls for immensely long periods, they are not affected by the passage of time.
Size. Different Vex hulls are built in a wide range of sizes. Regardless of hull, your size is Medium.
Languages. You can speak, read, and write Vex dialect hexinary, and can process any other language after sufficient sampling.
Blink. As either an action or bonus action on your turn, you can teleport to an unoccupied space you can see that is within a distance equal to 5 times your proficiency bonus. You take all carried and worn equipment of your choice with you when you do this.
Darkvision. Vex monocular sensors can be tuned to perceive various electromagnetic spectra. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light.
Living Machine. Even though you are part of a machine, your consciousness itself is processed in a substrate of living radiolarian organisms suspended in fluid. You are considered a living creature, and you appear on scanners as one. You are immune to disease, and you do not eat or breathe. Instead of sleeping, you enter an inactive state for 4 hours each day. While inactive, you experience dreamlike sensory episodes. These dreams are a result of memory defragmentation in your machine hull’s data core. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Natural Armor. Due to your machine body, your AC cannot be less than 15, even when unarmored.
Superior Memory. You are naturally proficient in the History skill, and you can double your proficiency bonus for it when you make an Intelligence (History) check to recall information you have learned, or to recall the details of your experiences. Your Intelligence (History) check can only benefit from this if it does not already benefit from a feature or trait that allows you to double your proficiency bonus for it.
Chassis. Vex have three main hull designs, referred to as the goblin, the hobgoblin, and the minotaur. Choose one.
GOBLIN
The most common Vex hull with the most basic set of functional capabilities, goblins are deployed in vast numbers as guards, scouts, and infantry. They are about six feet tall when standing at full extension. Their heads feature a broad, rounded crest.
Speed. Your base walking speed is 20 feet.
Reactive Blink. If a creature makes a weapon attack against you, or if you are forced to make a Dexterity saving throw, you can choose to use your Blink trait as a reaction. You can only choose to do this if you did not use Blink since the start of your previous turn, and if there is an unoccupied spot within range of your Blink. When you choose to do this, you cause disadvantage on the attack roll, or you grant yourself advantage on the Dexterity saving throw.
HOBGOBLIN
Hobgoblins are based on the same body design as goblins, and are the same size, but feature a broad, horned crest and a slender antenna tentacle attached to the spinal column, somewhat like a tail. These features are believed to contain enhanced sensors and transmission hardware, indicating the hobgoblin’s role as a signaling unit, as well as a precision sharpshooter.
Speed. Your base walking speed is 15 feet.
Aimbot. Once on your turn, you can choose to begin Aiming without expending movement to do so.
Scanners. As an action you can open your conscious mind up to the extensive sensor array in your horns. For the next minute, you have scanners with a radius equal to 5 times your proficiency bonus. You must complete a short or long rest to use this trait again.
MINOTAUR
Minotaur hulls resemble the humanoid design of their smaller cousins, but are considerably larger and more sturdily built, with limbs much longer in proportion to the torso. This bulkier chassis not only makes them stronger combatants, but allows minotaurs to carry much more extensive onboard computational capacity.
Speed. Your base walking speed is 20 feet.
Extended Reach. When you make an attack with a melee weapon on your turn, your reach for it is 5 feet greater than it is normally.
Heavyweight. You count as one size larger when determining your weight limit, as well as against effects that target Medium or smaller creatures and for determining what you can grapple, shove, or ride as a mount.
Vex Traits
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