Homebrew Bulwark Species Details

Molded from the earth and given life through prolonged exposure to magic, Bulwarks are primarily crafted as unwavering and faithful servants. They resemble massive boulders that have sprouted limbs, with elongated arms terminating in powerful, pincer-like hands, while their stumpy legs keep their vast torsos aloft.

Their construction process is intricate, necessitating an "animate object" spell every day for an entire year. It's a testament to the dedication of those who create them, and as a result, Bulwarks are innately loyal to their creators. Though their lumbering forms might seem clumsy, their grip is unyielding, and their strength unmatched.

Bulwark Traits

Your Bulwark character has certain characteristics in common with all other Bulwarks, if there are any.

Abiliity Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

The lifespan of this race is a mystery, showing little no no signs of wear. You are immune to magical aging effects.

Alignment

Rock Creatures are loyal to their masters, whether they are good or evil is irrelevant to the creature. They just want to make their master(s) proud. In the absence of their master, they typically do whatever their master taught them. 

Size

Your size can vary greatly depending on your height-to-width ratio. But you are considered a Medium creature weighing anywhere from 300-500 pounds.

Speed

Your base walking speed is 30 feet and you cannot swim.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fossil Hard

You have resistance to poison damage, and you're immune to the poisoned condition.
When not wearing Armor, your AC is 17
You do not need to eat, drink or breathe.

Geo Magic

Starting at 2nd level, you can cast Earth Tremor with it, and starting at 5th level, you can also cast Maximilian's Earthen Hand with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.

Pincer Hands

Your long arms with pincer-like hands are naturally adapted for crushing. Your unarmed strikes deal 1d4 bludgeoning damage.

Languages

You can speak, read, and write Common and one other language of your choice.

Easily Molded

You gain 2 skill proficiencies and one tool proficiency of your choice.

Comments

Posts Quoted:
Reply
Clear All Quotes