Homebrew Drow-Kalashtar Species Details

I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il-Lashtavar.


The drow kalashtar are similar to regular kalasthar except they take a drow host instead of a human. They are a compound race created from the union of dark elves (drow) and renegade spirits from the plane of dreams — spirits called quori. These drow are often seen as wise, spiritual people with great compassion for others. 

Bound to Spirits

Every drow-kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. They appear to be drow, but their spiritual connection affects them in a variety of ways. They have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.

These drow can’t directly communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants them minor psionic abilities, as well as protection from psychic attacks. All of these quori dream-spirits are virtuous, but some are warriors and others are more contemplative. Work together with the DM to determine the nature of your linked spirit. Typically, a drow-kalashtar knows the name and nature of their spirit, but some may know nothing of their spirit or the source of their psychic gifts, such as an orphan drow-kalashtar raised among strangers.

The bond to the spirit can cause them to display unusual quirks. Consider rolling or selecting a trait from the Quirks table.

Drow-Kalashtar Quirks

1d10 Quirk
1 You try to understand the motives and feelings of your enemies.
2 You prefer using telepathy over speaking aloud.
3 You feel a strong drive to protect the innocent.
4 You apply dream logic to mundane situations.
5 You discuss things out loud with your quori spirit.
6 You suppress your emotions and rely on logic.
7 You are strongly influenced by the emotions of those around you.
8 You prefer to find nonviolent solutions to problems whenever possible.
9 You are driven by a warrior spirit and will fight for any noble cause.
10 You are obsessed with Dreaming Dark conspiracies.

Hunted by Nightmares

Many drow-kalashtar fall prey to the machinations of Lolth. Others, though, seek out the agents of the deity and oppose their plans, or protect the innocent however they can. Still other grow up isolated, knowing nothing about their true nature or Lolth's Weave of Nightmares. Such orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their spirits; this can cause internal conflicts and violent mood swings.

Drow-Kalashtar Names

A drow kalashtar name adds a personal prefix to the name of the quori spirit within the them . The quori names have no relation to the drow’s gender.

Kalashtar orphans are unlikely to know the name of their spirit and take names from another source.

Quori Names: Ashana, Ashtai, Ishara, Hareth, Khad, Kosh, Melk, Nari, Tana, Tari, Tash, Ulad, Vakri, Vash

Variant Kalashtar Names = Elven names:

Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin, Thia, Vall

Male Adult Names: Adran, Aelar, Aramil, Arannis, Aust, Beiro, Berrian, Carric, Enialis, Erdan, Erevan, Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren, Quarion, Riardon, Rolen, Soveliss, Thamior, Tharivol, Theren, Varis

Female Adult Names: Adrie, Althaea, Anastrianna, Andraste, Antinua, Bethrynna, Birel, Caelynn, Drusilia, Enna, Felosial, Ielenia, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia

 

Drow-Kalashtar Traits

Your kalashtar character has the following traits.

Age

Kalashtar mature and age at the same rate as humans.

Alignment

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 4 inches + your size modifier in inches

Weight in pounds = 110 + (1d6 × your size modifier)

Speed

Your base walking speed is 30 feet.

Dual Mind

You have advantage on all Wisdom saving throws.

Mental Discipline

You have resistance to psychic damage.

Mind Link

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

Severed from Dreams

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

Languages

You can speak, read, and write Common, Quori, and Undercommon

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Previous Versions

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12/5/2020 12:14:44 AM
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