Homebrew The beheaded Species Details

An immortal thing. Quick, deadly, and with a weird sense of humour.
Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age. The beheaded were created and like all undead will perish when the necrotic energies that keep them moving no longer remain.
Alignment. The beheaded are not good, nor are they evil, nor lawful, they are beings of chaos.
Size. The beheaded possess humanoid corpses and as such can be of various ranges. Your size is Medium.
Speed. You have a base walking speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
True Form. Your true form is a Small bundle of plant-like matter. While in this form you have a climbing speed of 25 feet.
Possession. Over the course of a minute, you can integrate and inhabit the corpse of a Small or Medium humanoid creature. While inside this corpse you are considered the corpse and can move around as if you were that creature, though none of your game statistics change. You have advantage on Charisma (Deception) and Performance checks to pass yourself off as that creature. As an action, you can jettison yourself from the corpse to a point you can see within 30 feet of you.
Undead Nature. You do not need to eat, drink, breathe, or sleep.
Agile. You may take the Disengage action as a bonus action. You regain use of this trait when you complete a short or long rest.
Double Jump. You can push your host beyond its limits temporarily. While you inhabit the corpse of a creature, you can cast the jump spell once with this trait, requiring no components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Snaring Strike. You know the ensnaring strike spell and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for it. Using this trait while possessing a corpse reveals your true form.
Languages. You can speak, read, and write Common and one other language of your choice.

The beheaded Traits

a large mass of vines with a glowing stone floating in the iddle of it.

darkvision

 You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Ability Score Increase.

Your Dexterity score increases by 2, and your Constitution score increases by 1.

Double Jump

You can push your host beyond its limits temporarily. While you inhabit the corpse of a creature, you can cast the jump spell once with this trait, requiring no components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

True form

Your true form is a Small bundle of plant-like matter. While in this form you have a climbing speed of 25 feet. your size is small. changing into your true form takes an action.

possesion

 Over the course of a minute, you can integrate and inhabit the corpse of a Small or Medium humanoid creature. While inside this corpse you are considered the corpse and can move around as if you were that creature, though none of your game statistics change. You have advantage on Charisma (Deception) and Performance checks to pass yourself off as that creature. As an action, you can jettison yourself from the corpse to a point you can see within 10 feet of you.

Agile

You may take the Disengage action as a bonus action. You regain use of this trait when you complete a short or long rest

undead nature

you do not need to breathe, drink, eat or sleep.

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