Homebrew Felitar Species Details

The warrior looks down at you, his lips peeling back to reveal fangs, his striped tail twitching in anticipation as he readies a leap. He roars as he springs into the air, armor flashing, sword ready to strike, claws extending, pupils dilated and fixed on you in murderous focus.

 

Large, catlike humanoids, felitar live  in large clans deep in the forests of Jaryn  and Emjarryn. Most felitar stay very close to  their tribe and home, and they rare venture  outside of their forest dwellings, preferring  to keep to themselves. They are a very  social species, preferring large, extended  families, and are known to adopt other  people from other races into their tribe and  raise them in their ways.  

The social structure of felitar is  centered around the shaman of the tribe,  the elder felitar that speaks to nature and  guides the tribe through ritualistic ingestion  of mind altering substances for various  purposes. Young felitars rarely leave their  tribe or family, and doing so brings great  sorrow to the whole tribe, who mourn the  loss as if a part of them was lost. By virtue  of how their Influence Magic works, this  isn’t entirely inaccurate, either. 

Felitars cannot use Magic, but  do have a power of their own that is unique  to them as a racial trait. They can influence  the flow of events by concentrating on  something, adding more power to this  influence by adding more felitar to  concentrate on the same thing. By oneself,  a felitar has very little Influence, and cannot  do much. But as a whole, felitars could  change the course of history if they so  choose. 

Felitars are naturally very agile and  dexterous people, and can use their  retractable claws in their feet and hands to climb up the most difficult terrain and most  trees. Their coloration varies as much as  common house cats and larger panthers,  with patterns denoting certain tribes and  communities. Felitars have long, cat tails that range from short hair to long and  fluffy, depending on the tribe they belong  to and family traits.  

Felitars can wear shoes and clothing  for most regular people, though they prefer  not to, as their claws tend to rip into the  soles, and they move better unshod.

Felitar Traits

Your Felitar character has the following traits:

Ability Score Increase

Your Dexterity Score increases by 2. Your Charisma or Intelligence increases by 1.

Superior Darkvision

You can see in darkness as if it were dim light, and dim light as if it were bright light, out to 120 ft. You see in shades of gray, not color. 

Age

Felitars age comparably to humans, living around 90-110 years. They reach maturity around age 20.

Speed

Your base walking speed is 30, your base climbing speed is 25.

Languages

You speak Common and Jarian.

Keen Senses

You have Proficiency in Perception to hear or smell. 

Druidic Knowledge

You have proficiency in Herbalism Kits and know which plants are poisonous and which are safe to eat. You can forage for twice as much food from the land. 

Influence

You have a pool of luck points, equal to your proficiency modifier. You may spend a luck point to give yourself advantage or give another creature disadantage. This pool resets on a long rest. 

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