Homebrew Felitar Species Details
The warrior looks down at you, his lips peeling back to reveal fangs, his striped tail twitching in anticipation as he readies a leap. He roars as he springs into the air, armor flashing, sword ready to strike, claws extending, pupils dilated and fixed on you in murderous focus.
Large, catlike humanoids, felitar live in large clans deep in the forests of Jaryn and Emjarryn. Most felitar stay very close to their tribe and home, and they rare venture outside of their forest dwellings, preferring to keep to themselves. They are a very social species, preferring large, extended families, and are known to adopt other people from other races into their tribe and raise them in their ways.
The social structure of felitar is centered around the shaman of the tribe, the elder felitar that speaks to nature and guides the tribe through ritualistic ingestion of mind altering substances for various purposes. Young felitars rarely leave their tribe or family, and doing so brings great sorrow to the whole tribe, who mourn the loss as if a part of them was lost. By virtue of how their Influence Magic works, this isn’t entirely inaccurate, either.
Felitars cannot use Magic, but do have a power of their own that is unique to them as a racial trait. They can influence the flow of events by concentrating on something, adding more power to this influence by adding more felitar to concentrate on the same thing. By oneself, a felitar has very little Influence, and cannot do much. But as a whole, felitars could change the course of history if they so choose.
Felitars are naturally very agile and dexterous people, and can use their retractable claws in their feet and hands to climb up the most difficult terrain and most trees. Their coloration varies as much as common house cats and larger panthers, with patterns denoting certain tribes and communities. Felitars have long, cat tails that range from short hair to long and fluffy, depending on the tribe they belong to and family traits.
Felitars can wear shoes and clothing for most regular people, though they prefer not to, as their claws tend to rip into the soles, and they move better unshod.
Felitar Traits
Your Felitar character has the following traits:Ability Score Increase
Your Dexterity Score increases by 2. Your Charisma or Intelligence increases by 1.
Superior Darkvision
You can see in darkness as if it were dim light, and dim light as if it were bright light, out to 120 ft. You see in shades of gray, not color.
Age
Felitars age comparably to humans, living around 90-110 years. They reach maturity around age 20.
Speed
Your base walking speed is 30, your base climbing speed is 25.
Languages
You speak Common and Jarian.
Keen Senses
You have Proficiency in Perception to hear or smell.
Druidic Knowledge
You have proficiency in Herbalism Kits and know which plants are poisonous and which are safe to eat. You can forage for twice as much food from the land.
Influence
You have a pool of luck points, equal to your proficiency modifier. You may spend a luck point to give yourself advantage or give another creature disadantage. This pool resets on a long rest.
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