Homebrew Graveborn Species Details
Age: A Graveborn does not "age" but the magical energy that brought them to life will fade and the soul will be dragged out of their body and lifelessness will return to the form. Typically the magic can sustain for 90 years without outside influence.
Size: Graveborn are of a medium build. There specific height and weight would be dependent on what it was in life. Typically a when coming back to life one would lose some weight or some height.
Dry and Tasteless: Graveborn can eat and drink but nothing has any taste and overeating may have hazardous effects as normal bodily functions are not efficient. Drinking alcohol will never have any effect on you. The only things that a Graveborn would find flavorful is the raw flesh of mortal beings(including beasts) and their blood.
Yes Master: Graveborn have disadvantage on charm effects.
Ability score increases: +1 to str and +1 to chr
Graveborn Traits
You gain the traits; Lichborne, Death's Advance, and Touch of the Grave when you choose this race.Lichborne
Once between long rests you can pull on your unnatural vitality to withstand any blows taken from an attack. As a reaction on you can stop damage from one turn. You can use this before you know the amount of damage or after you know the amount of incoming damage.
Death's Advance
On your bonus action you can triple your movement speed for one turn of combat. This ability can be used a number of times equal to your dexterity modifier (rounded down, with a minimum of 1). Recharges between long rests.
Deathvision
You can sense life in a 120 radius around you.
Tremble before me
You gain proficiency with the intimidation skill.
Touch of the Grave
When you drop to 0 hp you may choose to stay conscious instead of falling unconscious. If you do, you gain temporary hp equal to your total character level. In this state you may take an action or bonus action on your turn, but not both, and you make death saving throws at the end of your turn as usual. You can remain in this state until you fail your first death saving throw (at which point you fall unconscious and continue making death saving throws until you stabilize or regain additional hit points) or die outright to massive damage. You regain
this feature when you finish a long rest.
Purgatory:
If you fail your death saving throws your soul cannot be returned to your body through the use of normal magic. If the soul wishes to return to the body they must succeed several difficult ability checks.(What the checks are and the number of checks needed is up to the DM. Religious intervention is at the DM's discretion).
Ability Score Increase
Adds a +1 modifier to your Strength score.
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